Arma 3
197 ratings
JCA - M72A7
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
23.297 MB
27 Jun @ 7:04pm
5 Sep @ 2:23pm
5 Change Notes ( view )

Subscribe to download
JCA - M72A7

Description
JointCom Armoury - M72A7
The M72A7 Rocket Launcher


DESCRIPTION:
The M72A7 - a disposable lightweight anti-tank weapon system used by to augment a team’s firepower with minimal additional weight. Though the weapon system is no longer in production large quantities were manufactured before the fall of the USA with many being salvaged from NATO stockpiles. Suitably for their age the M72A7s in JointCom's possession show their wear more than most weapons in the JointCom arsenal.

Weapons:
Launchers:
- M72A7


Features:
- Single use disposable functions from CBA.

- High Quality Textures & Materials.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.


Known Issues:
None currently, however this weapon system is the first time we have attempted to use CBAs disposable weapon functions, if weight values are incorrect or other issues occur, they will be adressed.


FAQ
Q: Can I re-upload this mod in any way?
A: No, assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: no.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
74 Comments
Grave  [author] 26 Sep @ 8:20am 
@Simo [C.E.S.A] around 500
Simo [C.E.S.A] 26 Sep @ 7:00am 
Well, what can we do? As the creator of the mod, I'm sure you know the average zero distance (effective base range). Knowing this, I don't need to know any more information. How many meters or inches is it?
Grave  [author] 26 Sep @ 4:50am 
@Simo [C.E.S.A] this launcher currently does not have ranging
Simo [C.E.S.A] 25 Sep @ 9:04pm 
Hi, how can I adjust the firing distance with this launcher? The avPag y regPag keys don't work to change the firing distance. So I never know the minimum and maximum distance when I'm aiming. Have I forgotten something? What am I doing wrong? I'd appreciate any help.
ROTTENxBRAIN 6 Sep @ 3:16am 
It is fixed and was actually quite fast, thanks a lot !
Grave  [author] 5 Sep @ 3:26pm 
@ROTTENxBRAIN sorry for delay, was working. should be fixed.
ROTTENxBRAIN 5 Sep @ 11:47am 
Something is broken with the last update - only CBA and this mod installed -
My scenarios does not reckon the M72A7 and all the editor compositions including it spawn without it. In the Arsenal, it can be equipped but the protagonist gets all glitchy (extended arms to infinite). And the pictures of the M72A7 in the inventory does not show up anymore.

Can you have a look into what happened ?
Thanks for your time and commitment with your mods, it is most enjoyable !
antonikuca682 16 Aug @ 2:33am 
M107a1? Damm, that sound cool:steamthumbsup:
Grave  [author] 16 Aug @ 2:29am 
@antonikuca682 we don't use machine guns to unlikely, and we're not going to do more sniper rifles at the moment. The only one public ally announced is the M107a1
antonikuca682 16 Aug @ 2:03am 
So...you're going to make some machine gun or another sniper rifle?