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I shoot pretty frequently irl, and I can say it is not hard at all to hit a human - sized target inside of 100 yards with literally any rifle if you have any skill. It feels like only Masterwork+ guns are worth keeping - randomized stats don't mean much if they never connect and it heavily favors sheer volume of fire over a skirmishy sniper. Cool mod though. :)
However that other mod also works fine alone. So it's some interaction between the two, something being multiplied somewhere.
It seems like ranged cooldown is not actually touched at all by this mod alone.
I'm using Combat Extended and Quality Expanded so there may be a conflict with one of those, I don't know if anyone using Combat Extended can confirm a similar issue. Maybe Combat Extended uses a vanilla value differently and when this mod makes it better it's actually worse with CE. Not completely sure.
I'll be turning this mod off in my next runs to confirm if it's the one actually causing the issue and not another one, but because the delay has random differences between two weapons of the same quality, I think it has to be coming from here.