MechWarrior 5: Clans

MechWarrior 5: Clans

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Some Kind Of Mech Mod
   
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157.018 MB
26 Jun @ 8:04pm
3 Aug @ 3:45pm
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Some Kind Of Mech Mod

Description
Contains Several Mechs and Weapons that I plan to expand on as I progress through the Mechs and their Variants

I'm too lazy to write out the description twice, check the nexus page here:

https://www.nexusmods.com/mechwarrior5clans/mods/14?tab=description

For the contents info.
Popular Discussions View All (1)
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13 Jul @ 10:00am
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29 Comments
Malum Umbra  [author] 31 Aug @ 2:34pm 
I've been trying to make a system akin to Mercenary's YAML shared slot mechanics, but it's a lot of stuff to do and codeing i've got to learn from scratch.
carnagetheclown 31 Aug @ 1:46pm 
Whats the Point of having the Arrow IV HE if it wont fit on any of the Mechs!! what Mech would be able to carry it? please help.
-ZyklonJx 29 Jul @ 9:57am 
Can confirm it is still the issue with the Hellbringer. I just launched the game and had the same crash issue going to my mech store.
The Matrix Dragon 29 Jul @ 9:49am 
Love the mod, any plans to add Xpulse lasers? Also the heavy lasers don't get any bonuses to range, rate of fire or damage like other lasers except from targeting computers at least it does not show on the tool tip.
Cid Highwind 28 Jul @ 7:33pm 
It's appreciated, because it is a great mod
Malum Umbra  [author] 28 Jul @ 6:43pm 
I think I found the issue, the new editor has some features for isolating vanilla files to be edited. It appears I accidentally Isolated the Data Assets for the Hellbringer and had a override version in my mod. I'm pulling that out right now as I type this. Should have a update out shortly.
Malum Umbra  [author] 28 Jul @ 6:24pm 
Damn, Not sure what caused that, as I'd not touched the Hellbringer recently I'll take a look. Maybe something I touched messed with it.
Larnievc 28 Jul @ 2:33pm 
Can confirm the Hellbringer issues. Crashes UE5
Cid Highwind 28 Jul @ 1:19pm 
I just wanted you to know, that first off, I love your mod

However, it is not wanting to behave atm on my side of things

As of your latest Version (1.3.4) the Hellbringer Omnimech does not appear in game at least in the smoke Jaguar campaign. As it shows up as an adversary in this campaign, it makes it unplayable with the latest version mod

I have not noticed if this was the case in the Ghost bear Campaign as I had unlocked all of its onmipods the day before the update and it is not encountered as an adversary in game

I have this mod Unsubsctibed for now and am running Ver 1.3.3 from Nexus A.T.M. to make it work. (That version ALSO shows in version section of the bug report on Nexus)

I would greatly apprecate it if you were able to fix this
Dog 27 Jul @ 7:43pm 
Just to complete all Info i also added the Spacer| ati Grav mod if this causes issue, cant really load my save without that to check unfortunatly