Bellwright

Bellwright

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Mining Overhaul - Endless Yield
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Tags: Overhauls
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53.816 KB
26 Jun @ 8:10am
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Mining Overhaul - Endless Yield

Description
This mod alters the yield of Tin, Copper, and Iron nodes so that they will never run out, but keeps its original chance based drop rates and amount per hit, while completely removing crude stone as a potential drop. If, in some miracle, you are able to mine over 2 TRILLION units from a given node, this mod also enables node respawning 6 hours after full depletion. We also disabled pickaxe durability loss while mining, and allow for harvesting from nodes located within neutral village zones if any are within their region of influence.
20 Comments
E神选龙虾老贼 11 Oct @ 3:51am 
这个模组修改了锡、铜和铁节点的产量,使其永远不会耗尽,但保留了原有的基于概率的掉落率和每次敲击的掉落数量,同时完全移除了粗石作为潜在掉落物。如果在某种奇迹下,你能从某个节点开采出超过2万亿单位的资源,这个模组还会在节点完全耗尽6小时后使其重新生成。我们还禁用了采矿时镐的 durability 损耗,并允许从位于中立村庄区域内的节点采集资源(如果这些节点在村庄的影响范围内)。
poppytat 21 Sep @ 5:10am 
it would have been nice to get a response while you were also responding to Dyne who posted not long after i did.
not that it matters much now because seems i now have the answer, the nodes don't respawn at all, whether it is a depleated node before the mod is installed or depleted after the mod is installed. waiting 6 game hours or 6 real hours doesn't respawn them, so once they are gone, they are gone.
i only have one other mod installed, the bandit loot mod, i suppose im going to be told that there could be a conflict with this mod?

so what exactly is this mod for? because i now have 4 orangy/red spots where the tin used to be, so no endless tin there and 3 real days have past, and now i am working my way through the only iron i have found on the map holding out hope that this mod might just work and give me endless iron.
on a good note, no stone was mined nor did the pickaxes break.
Void Kitten  [author] 18 Sep @ 10:59pm 
Mud is covered by Harvesting. ^-^
Dyne 18 Sep @ 7:50am 
Is there a similar mod for mud?
poppytat 18 Sep @ 5:43am 
i installed this mod in the hope that it will restore the tin mines near my main base, just opened the game and it hasn't so i am curious, in your description it says 'this mod also enables node respawning 6 hours after full depletion. will this happen? is this 6 hours ingame time or 6 real hours?
i have totally run out of tin and cannot find any more on the map i have uncovered so far and my production of bronze has come to a standstill.
Void Kitten  [author] 10 Sep @ 8:32am 
The following, is the vanilla values for Copper/Tin nodes:

Copper/Tin Node
907 Outputs
6.5% chance to give Copper/Tin Ore
5% chance to give Crude Stone
88.5% chance to give... Nothing

As we can see here, you had almost the same chance of getting a piece of stone, as you did a piece of copper or tin ore. If you claim to have never gotten stone, when you had your guys set to mining copper, without the mod, you are lying. 100%. No cap. You lying.

Villagers spent more time bringing back stone, than they did copper, wasting countless hours. A request was made, to remove the stone from the drop table entirely, so we did. You dont have to like it. You can just, not use the mod. Hell, you can even make your own mod, exactly how you want it, if you so wish to.
SkyDriver 9 Sep @ 6:56am 
If someone has a mining hut at an ore location (even with rocks around) the villager doesn't mine the stone. At least mine don't. They'll only hit the copper nodes. I've watched them. If they will mine stone, they seem to prioritize picking up loose rocks laying on the ground once their ore quota is filled, causing them to venture off and become subject to patrols. Just seemed would be a more logical choice to reduce the amount of stone that comes out of ore nodes so it's on par with or less common than ore itself, not eliminate it entirely.

If people's outposts are getting full, it sounds like they need to learn how to set up deliveries. It's this whole thing made so outposts don't fill up. Its fine if you don't agree with my criticism.
Void Kitten  [author] 7 Sep @ 1:10pm 
You must be new here Sky. You see, we were the first modder of this game, before the modkit was even a thought. One of the biggest complaints, was how Mining Outpost storages, would fill up with Stone, with no way to get rid of it. As a result, we were asked if we could simply, remove stone all together, so that when you went Copper mining, you only took home the copper, dropped the stone and let it fade away. Behold, this mod was born. We did not "ruin" anything, since every single rock node in the world, still exists. If you need stone, you can set your camps to go get... stone. Crazy right? Just because you are not privy to the almost 2 years of mod development, doesnt mean "no one asked/wanted". If you dont want to use the mod, dont use it. Simple as that.
SkyDriver 7 Sep @ 6:25am 
Mod: "You can still get stone, by hitting stones... all we did was change the thing nobody wanted us to change that stops NPCs from conveniently getting stone while mining for ore. Stone still exists... as... stone, but you gotta do it yourself now. We decided that in order to give you an infinite amount of ore from a node, that we needed to balance that by ruining something else.
Void Kitten  [author] 18 Aug @ 12:49am 
You can still get stone, by hitting stones... all we did was remove stone from three specific node types in the game. Stone still exists... as... stone. :o