Total War: WARHAMMER III

Total War: WARHAMMER III

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Magic Item Faction Restrictions Removed
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84.377 KB
26 Jun @ 2:06am
20 Jul @ 8:56am
2 Change Notes ( view )

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Magic Item Faction Restrictions Removed

Description
What this mod does
This mod removes the faction restrictions applied to all base game magic items that randomly drop during a campaign so they become avaliable for all factions. This also include random items given as quest rewards and random items given when fusing two items. The goal of this mod is to give the player a wider selection of items to use instead of the same three blue armours or their 19th Talisman of Endurance.
I have tested this mod with the Dwarves and played to turn 30 or so with the Dark Elves and I have already gained several items that I have never even seen before!

ATTENTION! This will give characters items that they should not have which can create some unintended combos, either very good or very bad, and potentially break the lore completely. Why does an orc shaman have the Book of Asur? Why did an empire captain just summon a host of bloodletters? Who knows! Anyway, you have been warned!

Other similar mods:
Banner Faction Restrictions Removed
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513524968

If you have any questions or issues with his mod, please leave a comment!

Good luck on your next treasure hunt!
50 Comments
Alongsy 10 Oct @ 10:14pm 
Save game compatible?
Mumm-Ra 18 Sep @ 3:02pm 
I like these mods as a set. There's another guy who made similar mods like this. I like being able to swap back an forth because the both of you guys have way different varieties on how items should be. More options are better. Thank you for putting the time in to edit all these items.
HellpitAbomination 18 Sep @ 10:06am 
Ahhh, saw the fellblade having an entry in the same table of race-restrictions as the rest and hoped it wouldn't be like that. I think changing that would only let you console-command stuff in without script changes, shame but appreciate the explanation.
Sebbelanian  [author] 16 Sep @ 1:14pm 
@HellpitAbomination No, these items are not included but for good reason!

These two items are different from other items. For rare (purple) items that randomly drop the drop chance and faction restrictions are determined via script rather than a data base entry and can not be changed easily. Overwriting scripts can cause a lot of issues, so it is probably safer to leave them as they are.

I may look more into this. There might be a way to solve it without touching the scripts.
HellpitAbomination 16 Sep @ 5:33am 
I think this doesn't include the Fellblade and the Idol of Zak-Aloooog, does it? (they're two 'generic uniques', aka unique rarity but randomly dropped; Fellblade is racelocked to Skaven, the Idol to Greenskins)
Mumm-Ra 5 Sep @ 1:02pm 
dope
dnadolny 4 Sep @ 12:13am 
Thanks, for the quick reply
Sebbelanian  [author] 3 Sep @ 10:18am 
@dnadolny This mod only removes the restriction of any item that can be randomly dropped, so no, the unique "character items" remain unchanged.

But I'll let you in on a little secret: I do in fact have plans for those items.
dnadolny 3 Sep @ 10:08am 
Does this remove restrictions for legendary lords unique items?. As in can they lose them ?
SpiralRazor 14 Aug @ 12:55pm 
@Afghan Thats CA not this mod. The mod has nothing to do with drop rates. Use a mod to increase base drop rates.