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They walk very slowly
But there is a bit of an issue with the mod that I find quirky, and that is the logic you use for setting the timescale.
It seems that the timescales can be toggled on/off, but activating x2 speed does not stop x5 speed, and both can be active at the same time etc.
It is a bit janky and takes some fiddling to find the right speed.
I am no game coder, but shouldnt it be possible to implement a logic where activating one speed cancels out the other etc?
And as cchuck704 states, there is no key for x1 aka normal speed, which would be nice to have.
Otherwise I love the mod, I can get it to work, but the way the selection of timescale works right now is not the way other games handle timescale. (For example Rimworld, Tropico series etc).
I just wanted a mod that would slow down time so I could read all the popups and still have time to accomplish something in a day.
BUT... The "Matrix style" slowmo battles are FN fantastic!
THX for the good times!!!