Broken Arrow

Broken Arrow

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Harvest Season v1.8.1 2player
   
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7.805 MB
24 Jun @ 2:14pm
29 Jun @ 4:37am
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Harvest Season v1.8.1 2player

Description
This is a GOH style skirmish mission (very beta - any bugs/suggestions please feel free to put in comments) As you capture bases you will gain both new units and more income. After several bases have been captured you will get couter attacks.
10 Comments
VinnieTheGuy 12 Aug @ 12:35pm 
I really disliked the waves coming in, just as I was finishing everything up
Gopan 11 Jul @ 11:57am 
Perfect.
Titan Methos, Are you sick of your own deck yet? Me - yes. It's more interesting to play with other people's decks.
Wojtek  [author] 8 Jul @ 2:48pm 
@titan Methos
Thanks for the write up i really appreciate it and sorry for the late reply i have been taking a small break from BA after creating this and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3514036208 my new mission

I'll be making some fairly major changes to the mission that i expect to be done in the next week or so

My responses to your points below:

A)Will do, i thought the preset decks would be cool but its just to limiting to the player

B)The scripting is fairly good but very manual - i'll get some triggers setup to get attempt recaps or to be more aggressive once the cap near them is taken

C)100% agree and sorry for not fixing it sooner! i need to rebuild the way my attacks are done from the ground up i'll get a basic replacement up asap

Again really appreciate both you taking the time to play the mission and leave me feedback!
Titan Methos 3 Jul @ 8:28am 
An interesting concept, but the mission itself can definitely be improved a lot. It was a lot of fun snowballing into a huge army, but also extremely annoying.

A) Please let us start with customer decks. The game balance right now is iffy, and it's especially annoying when we don't have our normal decks to play with.

B) I'm not sure how the AI scripting works, but if you can, you should try and give units defending objectives patrols and orders to try and re-secure objectives they lose. (It's always annoying to see left over enemies hiding out in a buildings out of the way.)

C) You might want to tone back the counter-attacks a bit. Right now, they're just one-big-blob of units, who's pathing breaks them up between amphibious, tracked, and wheeled to spread them out in all sort of weird and dumb ways. This makes them more frustrating than anything else, because it's just a DPS check. Try breaking them up into smaller, more frequent attacks that, serve to target specific choke-holds.
Wojtek  [author] 1 Jul @ 1:14pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3514036208

I have released a new mission - same style - now with randomisation for basically every enemy unit. MP untested
Wojtek  [author] 29 Jun @ 4:39am 
Thanks man! i have removed it in this latest update
I liked the idea but not how i was doing it so going to do a revamp
Omnidahan 29 Jun @ 3:35am 
Ah, ok. Now I get it. Great idea by the way. Thanks
Wojtek  [author] 29 Jun @ 1:52am 
@Omnidahan
Thanks for giving it a go!

Sorry about the t14 its a bit of test - need to re do the task for it

Basically you should start with a leo 1 and a bradley engineer vech
These need to be brought up to the t14 to start task
After 5 mins you will be given the t14 as a reward

Lmk if that makes sense lol
Omnidahan 28 Jun @ 7:39am 
Good looong mission, but how to get rid of the T14 Armata?
Getting it working for co-op was a monstrous effort, great work, it's time to bring in the harvest!:steammocking: