Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Titan Methos, Are you sick of your own deck yet? Me - yes. It's more interesting to play with other people's decks.
Thanks for the write up i really appreciate it and sorry for the late reply i have been taking a small break from BA after creating this and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3514036208 my new mission
I'll be making some fairly major changes to the mission that i expect to be done in the next week or so
My responses to your points below:
A)Will do, i thought the preset decks would be cool but its just to limiting to the player
B)The scripting is fairly good but very manual - i'll get some triggers setup to get attempt recaps or to be more aggressive once the cap near them is taken
C)100% agree and sorry for not fixing it sooner! i need to rebuild the way my attacks are done from the ground up i'll get a basic replacement up asap
Again really appreciate both you taking the time to play the mission and leave me feedback!
A) Please let us start with customer decks. The game balance right now is iffy, and it's especially annoying when we don't have our normal decks to play with.
B) I'm not sure how the AI scripting works, but if you can, you should try and give units defending objectives patrols and orders to try and re-secure objectives they lose. (It's always annoying to see left over enemies hiding out in a buildings out of the way.)
C) You might want to tone back the counter-attacks a bit. Right now, they're just one-big-blob of units, who's pathing breaks them up between amphibious, tracked, and wheeled to spread them out in all sort of weird and dumb ways. This makes them more frustrating than anything else, because it's just a DPS check. Try breaking them up into smaller, more frequent attacks that, serve to target specific choke-holds.
I have released a new mission - same style - now with randomisation for basically every enemy unit. MP untested
I liked the idea but not how i was doing it so going to do a revamp
Thanks for giving it a go!
Sorry about the t14 its a bit of test - need to re do the task for it
Basically you should start with a leo 1 and a bradley engineer vech
These need to be brought up to the t14 to start task
After 5 mins you will be given the t14 as a reward
Lmk if that makes sense lol