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Spawn is just one (albeit probably the biggest) problem point. If you put a sentry inside at the wall at the main entrance it will cover every access route and be susceptible to at most splash damage.
Similarly, the main bridge is a point all paths converge on. Put a sentry on the top towards your spawn and it'll cover the entire area very well and will be a bit challenging to put down.
Further each side has a large barrel with no collision that hides a teleporter and player fully while standing upright - fun for ninjaneering but could be frustrating to play against
Aesthetic-wise I'd say I like it. It has a mountain-lab-like feel to it. Except for the intel room. That hive is reminiscent of Winney-the-pooh. Maybe make it darker and/or add a subtle honeycomb structure to it?