Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
once you enable both mods, the leader models will start rendering after you re-start the game.
i'll look at clarifying the caer and the beardless warriors more in the tooltips so that future players don't get confused, too!
guerilla units work the same way. they're not an organised professional army that can be sent marching around the country and into foreign lands. instead, these are your local people, usually working the land, but prepared to defend their homes against invaders if they come too close.
so they're designed to have a base (the caer), and carry out attacks in a short range around that base.
they're almost exclusively defensive in use, but if enemy units come near your city, they can deal huge damage and hold them off incredibly efficiently.
they also count as unique units, and therefore generate culture using owain's ability!
(plus, they can be really handy to counter a forward settle, by placing your caer near the enemy's borders)