Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Matt's Leaders: Owain Glyndwr
   
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23 Jun @ 7:47am
16 Sep @ 6:07am
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Matt's Leaders: Owain Glyndwr

In 1 collection by mattwho
Matt's Civs and Leaders
8 items
Description


A heroic Welsh rebel leader. From modest origins as a lawyer, Owain went on to lead a medieval revolt against English rule.

His deeds garnered him admiration as a just and noble King, worthy of the bards, which inspired his epithet: Y Mab Darogan, the Child of Destiny.

The story of his attempt at rebellion has been interwoven with the tales of Arthur's messianic return and with Welsh national identity.



FEATURES
  • New Leader: Adds a new leader with a fun ability that interacts with the Ages system. Incredibly strong defensive capabilities, and flavourful continuation of unique units into future eras.
  • New Units: Adds a new unit class exclusive to Owain: Guerilla units! These are essentially short-range pre-modern Air units, representing unpredictable attacks and ambushes from the woods and hills.
    • Important: Scouts and Army Commanders act as "anti-air" units against Guerillas! Enemy reconnaissance can foil guerilla operations!
    • Important: The Guerilla class of units are unlocked via a unique Civic Tree available to Owain after researching Chiefdom in Antiquity or Piety in Exploration. These give access to the Marchogion Civic that unlocks the Caer, a base of operations for your guerilla activities.
  • Keep your Unique Units: Knights of old return to fight for the Once and Future King! Owain's ability also lets him keep training UUs from the previous era, with upgrades to keep them relevant. So even in the Exploration Age, if you played as Rome, you can train Legions and pitch them against Musketmen. Classic Civ fun!
  • Narrative Storyline: A full complement of narrative events, including a leader story, inspired by medieval Welsh literature and the history of the Glyndwr revolt. Guide your nation from its rebellious origins towards building its own government, and shaping its culture.
  • 3D Character: An animated 3D model representing Owain. [Currently a placeholder until better tools for modifying models and adding animations etc become available]
  • Mementos: Three mementos themed after Owain, including the Mabinogion, Dragon Banner, and the Glyndwr Seal.
    • Important: Mementos are fiddly at the moment without full mod support from Firaxis. To unlock the mementos, start a game as Owain, then return to the main menu to start a new game, and the mementos should be available! Let me know any issues you encounter with this, as that'll help us understand what works and why, and maybe find better implementations.



MEMENTO EFFECTS
  • Mabinogion: +1 Culture per age from each active Endeavour you started or supported.
  • Dragon Banner: +1 Influence for every Cavalry Unit.
  • Glyndwr Seal: Costs other players 50% less Influence to Support your Diplomatic Actions.

FEEDBACK AREAS
  • Balance: Guerilla units are very strong defensively, but not very mobile at all. The people defend their homeland, but are not enthusiastic to go and invade foreign lands. Balancing this is tricky, as the payoffs of defence are usually the ability to counter-attack: but guerillas can't do this, so there is a tradeoff in investing too heavily into guerillas. Their main utility is to keep them stockpiled if you don't plan on going to war with other players, purely to hold off potential invaders.
  • Leader Colour: Owain's colour scheme is white and yellow. These have a famously poor contrast, so icons might not be readable. Everyone's eyesight and computer screens are different, so if anyone has problems with the current colours let me know, and I can look at using darker yellows or using another colour scheme altogether.
Any other issues you encounter please let me know asap and I can include it in a future update!

Like my mods? Please consider supporting me on ko-fi.[ko-fi.com]
28 Comments
Lykaonn 27 Sep @ 9:37am 
This is amazing ! i prefer to play with less explored leaders then same ones in every single game .
Joseph 3 Sep @ 12:27pm 
Its working!!
Thanks~!
mattwho  [author] 3 Sep @ 12:57am 
the mementos have always been finnicky: they become available if you start a game, then return to the main menu.
Joseph 2 Sep @ 4:21pm 
So trying a new game, I think the mod may not have updated the first time. However now dragon banner is Locked, requires level 5 with Lafayette. Is this intentional?
Joseph 2 Sep @ 9:59am 
Not currently working.

Loaded into game and built cavalry- did not work
Started new game and bought cavalry -did not work
dissabled mod, closed game, unsubbed to mod, resubbed, started civ, workshop update installed, reinabled mod, loaded game, bought cavalry -did not work
mattwho  [author] 1 Sep @ 3:23am 
thanks so much for this! i found the issue and just posted an update which fixes it. try loading back in now once you've got the update.
Joseph 1 Sep @ 1:44am 
You can see that the culture per turn went up.
mattwho  [author] 1 Sep @ 1:18am 
i'd need to see your influence level directly before and directly after purchasing a mechanical knight.
make sure to refresh the totals by opening a city screen, then returning to the map.
Joseph 31 Aug @ 4:22pm 
New game, playing Leonardo da Vinci. Using momentos Lobster Helm and Dragon Banner.
1 turn after producing a Da Vinci's Mechanial Knight I have received the +2 culture however I have not received the +1 influence. I can provide screenshots but I need to know exactly you want screen shots of.