Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Ambushed Last Stand Map [Germany As Defenders Version]
   
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Multiplayer Map: MP Map
File Size
Posted
Updated
74.589 MB
20 Jun @ 12:47pm
21 Jun @ 5:22am
2 Change Notes ( view )

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Ambushed Last Stand Map [Germany As Defenders Version]

Description
THIS IS A VERSION OF MY LAST STAND MAP CALLED AMBUSHED THAT SWAPS OUT THE THEME OF THE DEFENDERS TO BE GERMANY INSTEAD OF RUSSIA OTHERWISE ITS THE SAME MAP, I DID THIS FOR IMMERSION DEPENDING ON WHO YOU WANNA PLAY AS. i don't recommend activating both versions of this map since i havent tested it but other than that it should work just fine :)

CHECK OUT MY BRAND NEW MAP:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574782097

ALTERNATE MAP VERSIONS

PERFORMANCE VERSION: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505921876
Russia as defenders here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3503111398


Map Fixes & Updates
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Greatly improved path finding all around the map especially at the entrenched areas. Let me know if its it better.

Reinforcements and supplies have arrived! Our German engineers have supplied us with new 45mm naval cannons all around our defensive positions and have repaired one of our outposts overlooking the crossing into the valley. Additionally they have unloaded many ammunition crates for you to utilise. Farewell General.

More Path finding Fixes and small terrain improvements.

Increased player count from 4v4 to 8v8... Goodbye Frames, Hello Slideshows! Yeah be careful when cranking max bots on hardest difficulties.

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This is my first ever map so don't be too harsh. You may experience a few stutters at the start or while traversing the map for the first time. Also i HIGHLY RECOMMEND using the spawn menu mod to create your own custom defences with more variety and customisation in a more timely manner to cater to your gameplay style!

Total build time: around 70 hours (although some of those hours were spent learning the editor and a lot of them were spent revamping my earlier builds on it. i reckon i could've done it in 25-35 hours.

I plan on making more maps and they will be better detailed especially once i get DLCs to have way more variety and assets. i will post my next map within the next 2 months as long as im still playing the game and have free time.

The idea for my next map is a massive German defensive position designed to protect Hitler as the end of the war is brought to his doorstep.

The map will be snow covered and it will be called: The last Reich


i hope you guys enjoy the map, let me know how you like it and if there are any with it issues.


i give full permission to use and or add my map to any mods just credit me for the map!

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HOW TO ADD spawn menu/spawn menu for mace. both menus use the same steps and line of code!

Step 1. Copy this line of code: (include "/map/cheat/cheat.mi")

Step 2. Locate my map folder by following this path: Program files (x86) > Steam > steamapps > workshop > content (you may see one or many different numbered folders here and in the next folder, in my case the GoH folder is Numbered 400750 but it may be different for you so look through them if that's the case) after opening one of them you will find more numbered folders simply browse each one till you find the one that leads to my map. in one of these you should find this path: resource > map > multi > 4v4_ambushed. yay you made it!

Step 3. Refer to the last 4 images on this mod page for reference. Open the highlighted file in notepad, hit enter at the start of the second line of text to space it out and in its place copy and paste the text from STEP 1 and save the file! All done.

You can utilise spawn menu on my map now and this tutorial goes for ANY custom map to be compatible with spawn menu by Rosemi (NOTE IF YOU WANT TO OPEN MY MAP IN THE EDITOR YOU WILL HAVE TO REMOVE THIS LINE OF TEXT AS IT CAUSES INSTANT CRASHES ON ANY MAP OPENED IN THE EDITOR at least for me it does)
20 Comments
Destin  [author] 20 Sep @ 4:57am 
@LaserSlasher77 what do you mean? the map runs on the latest version just fine
RedMarshal 20 Sep @ 1:20am 
update
Austin 15 Sep @ 6:42am 
thank you!I am looking forward to it!
Destin  [author] 15 Sep @ 6:29am 
@Austin i will actually drop a slightly reworked version of this map in a separate mod file with all factions included and some more reinforced positions and better pathing for enemy ai and move the last position more forward. this will drop along side my new map or 2 weeks after we will see.
Destin  [author] 15 Sep @ 6:16am 
@Austin you need to deactivate the soviet version within the game. i was still new to the whole modding thing so i didnt understand how to do that too well but i will fix this once i drop my new map soon
Austin 15 Sep @ 12:21am 
Couldn't this coexist with the Soviet version? I subscribed to both, but only found the German version
bobik253 2 Aug @ 5:21am 
I found it now thank you
Destin  [author] 2 Aug @ 5:12am 
@bobik253 did you follow the correct folder pathing to my map? its not in the game files, its in the Program files (x86) > Steam > steamapps > workshop > content > 400750 and from then on you have to browse each numbered folder till you find my mod
bobik253 2 Aug @ 5:00am 
I dont have in files the -multi- only single
Destin  [author] 21 Jul @ 10:14am 
@herosteve1239 this is a map for the skirmish mode called last stand if thats what you mean