Reassembly

Reassembly

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Parallel Universe 2.0 (Original Balance & Improve)
   
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4.503 MB
18 Jun @ 7:24am
31 Aug @ 7:45am
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Parallel Universe 2.0 (Original Balance & Improve)

Description
On the basis of the Parallel Universe 1.0 mod, further optimizations have been made to the appearance, game balance, and combat effects to ensure the original flavor of the game,
It is fully compatible with the original blueprint (blocks, p-values, energy consumption, etc.), but not compatible with other modules that have modified the original module properties. Details are as follows:

ONE: Global effect

1. The range and velocity of most weapons (artillery and laser, including weapons of carrier based aircraft) have been adjusted to twice their original value, and weapons with diffusion angle properties have their diffusion angle reduced to half of its original value.

2. The acceleration, torque, and launch speed of most missiles and carrier based aircraft have been adjusted to twice their original values.
The exception for the large missiles of the grazing tribe and crystal tribe is that they reduce the acceleration by 2 times on the basis of the global acceleration, and the existence time is reduced to 2/3 of the original,
This not only ensures that the maximum range is doubled, but also allows them to maintain the same speed as the smaller missile.

3. The AI combat distance of non assault mode ships has been adjusted, and it is rare to encounter the foolish situation of the original version, such as the human race magnetic railgun mobile ship standing outside the range and continuously shooting at enemy ships.

4. The AI inclination and intensity of ship turning have been adjusted, and now AI will be more inclined to aim the bow of the ship at the enemy. Ships with directional weapons as the main weapons will be more intelligent,
Especially Tinkrell, it avoids the foolish situation where AI ships either don't fire or keep firing sideways.

5. The slider judgment range has been modified, and now ships with a large total mass will exhibit normal ship behavior even if their thrust is not as high.

6. Due to the modification of the fifth item mentioned above, the AI of the directional weapon unmanned aerial vehicle has experienced turning due to its small mass, and the directional weapon unmanned aerial vehicle has been changed to a turret weapon unmanned aerial vehicle.

7. Added 0P unique functional components for some races, which will be detailed in the second part.

8. Added armor value of 3 to all modules of the main race and added many fragment effects with damage of 2.

9. The maximum range of vision is expanded to twice its original size.

10. The gun barrels of various weapons have been restored. Due to the undefined gun barrels in the range modification of Parallel Universe 1.0 version, the gun barrels were elongated. Now, Parallel Universe 2.0 has fixed this defect.

PS: The attributes of the thruster module have not been changed significantly. The reason is that although the speed of the projectile has increased, the reaction time for ships to dodge has also increased due to the longer range and engagement distance.

TWO: Balance(Due to exceeding the word limit after translating Chinese into English, this section only describes the most significant part. Please refer to the in-game experience or updatelog for details)

1. Terran
① Fine tuning of each shield
② Added a unique feature of 0P: Experimental grade jump device, 2nd octagonal size, 3600 mass, 11 second disengagement CD, 0 energy consumption jump module. The panel of this module will display a large thrust, but it is not actually there. Please do not be misled.

2. Red
Quality, Range, Core Death Effect:The adjustment of the Red Clan aims to transform it into a mobile, crisp, continuous output, and fast hull recovery type race, distinct from the mobile, crisp, explosive output, and fast shield recovery type race Dingdang.

3. Farmer
① Fine tuning of artillery and shields
② Added a unique feature of 0P: overload thruster, 1000k thruster fore but adds a splash fixed firing shell with 0 range and certain friendly damage, causing it to self destruct after a period of use

4. Bee
Drone and shield data adjustment

5. Tinkrell
① Adjust the instantaneous thrust of the thruster from the original 2.5 to 4.0, while this parameter is mostly 2.0 for other races.
② Changed the directional weapons of all Dingdang drones to turret weapons, changed their shape and health, matched their acceleration.

6. Sentinel
① Now the Obliterator must be forced to fully charge before being allowed to launch. The maximum charging time has been adjusted from 3 to 4 seconds, and the maximum damage has been adjusted from 2000 to 4000.
② Replace the weapon carried by the nuclear bomb with a guided beam with zero damage, a range of 20000, and a fixed force of 1000

7. Crystalline
The following changes aim to make Crystal more in line with BOSS positioning in career mode, while enhancing balance.
① Now all modules of the Crystal Clan are immune to non splash bullets with damage not exceeding 30, which means that all original machine gun bullets and some races' smallest cannons cannot cause damage to the Crystal.
② Added a unique feature of 0P: a fan-shaped solid shield that can only block a portion of splattered ammunition and missiles (in actual testing, it can achieve 100% protection in rare cases of splattered weapons, but as the quantity increases, the protection efficiency gradually decreases to a very low level).
③command now has Ultra high durability but special mechanism.

8.Borg

creative huge remake

THREE:Career Mode

1. Reduced the size of the territory affected by harmful plants; Reduce the number of harmful plant territories by half; Reduce the fleet size within the territory of harmful plants.

2. All buildings in the hive have been replaced with versions equipped with more weapons and drones, making the hive city more threatening and defensive. Now, when entering the hive's territory, be careful of the massive number of laser drones and point defense positions.

3. The size and number of ships within the territory of all factions have doubled (compared to four times for the human race).

4. Due to the increase in the size and number of ships in the universe, the starting ships of all races have now been raised to around 1000p and carry more initial resources.

5. Based on the mod ships of Parallel Universe 1.0, the ships of Starcraft 2 (Hyperion, Gorgon, regular battlecruisers, mini battlecruisers, Vikings, Liberators, Vikings, assault gunboats, Skyfury) have been added or refined for the Human race. At the same time, all original ship blueprints of the Human race have now been replaced with mod blueprints.

6. I have equipped the medium to large-sized original system ships of the Crystal Clan with the physical shields I have made.

7. Fixed the boss class ships I made for most ethnic territories.

8. The size of the special fleet (agents) has doubled compared to the original.

FOUR:DLC galaxy (gravitational field)

1. Increased the size of the galaxy (gravitational field) to twice its original size.

2. The magnitude of gravity is greatly reduced, and it will not have a significant impact on large ships. The phenomenon of original player flagship and friendly fleet being pulled and falling into stars by extreme gravity will no longer occur.

3. The area of the deceleration zone has been doubled, and the upper limit of the deceleration zone speed has been increased to 1600.

5、 If you like this mod, please give me an encouraging review as it can provide me with great motivation.
If you only need a part of the functionality in this mod, you can leave a comment in the comment section, and I will create a mod that only includes some of the functionalities for the higher demand.
9 Comments
Mr.7706 8 Aug @ 7:00am 
好耶!!感谢大佬的mod以及更新!!
minor_artifacts  [author] 7 Aug @ 4:35am 
@acquaintedFowl Thanks for your like, that Tinkrell ship was built by imitating the idea of a group friend. Compared to Tinkrell, I personally think that the Bee may be more suitable for Protoss, but its weapon types are a bit limited. Maybe I will create a new mod in the future to restore Protoss.
acquaintedFowl 5 Aug @ 11:24pm 
this mod looks very interesting! i recognized all the SC2 Terran air units immediately LOL (also is that tinkrell ship on the preview images supposed to resemble a Warp Prism?)
minor_artifacts  [author] 31 Jul @ 4:00am 
@Stanpaer 抱歉还有一方面忘记说了,AI的智能转向(强关联叮当强度),恒星系引力和大小这两个在我的模组比较重要的内容都由cvars文件参数决定,如果其他模组在文件内存在相同条目的修改,也会根据你的排序优先载入,不会影响正常游玩。
minor_artifacts  [author] 31 Jul @ 3:46am 
@Stanpaer 我主要针对原版模块的数据、原版种族领地参数进行了修改,如果你订阅的其他模组也涉及这些内容的修改,其中冲突的内容只会加载你模组排序中优先载入的那个,但仍然能正常游玩。只有在其他模组新增形状的序号在9991~9999之间,或其他模组新增的模块序号存在282、892、11106、11107这4个时才会出现稍微大一点的问题。
Zoroastrian 31 Jul @ 1:50am 
这个mod和其他大型mod兼容吗
minor_artifacts  [author] 10 Jul @ 5:17am 
@HaruUrara 报错是正常的,每一个原版模块被替换时都会给出一条提示性警告,不影响使用就行。
HaruUrara 10 Jul @ 4:43am 
报错很多
joey12313 8 Jul @ 6:23am 
interesting