Wildfrost

Wildfrost

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Tribe Waves Vanquish Fight
   
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Bosses, Balance
Language: English
Tags: Mod
File Size
Posted
158.019 KB
17 Jun @ 12:52am
1 Change Note ( view )

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Tribe Waves Vanquish Fight

Description
Adds four waves to the start of the vanquish fight.

The first wave is based on the pets, and each enemy pet has boosted stats (+20 health, +3 attack, +3 effects, -1 cooldown). Pets are not affected by the titan bell.

The next three waves are based on the tribes' leaders, and each enemy leader has boosted stats (+15 health, +2 attack, +2 effects, -1 cooldown). Leaders are affected by the titan bell.

Wave 1: Pets
Wave 2: Snowdwellers
Wave 3: Shademancers
Wave 4: Clunkmasters
Wave 5: Original Vanquish Fight

Thanks to Potat0s and Absent Abigail on the Wildfrost Discord for help.
2 Comments
CheezBallz  [author] 19 Jun @ 1:15pm 
Any enemies that get pushed back in the waves will come after the original vanquish fight. This can happen easily with them all being 6 enemy waves. The arrangement being different is intentional. I thought having the more offensive snow resistant enemies in the back would usually be harder. Thanks for the feedback! :6face:
MajesticalOstrich 19 Jun @ 12:51pm 
I had the waves come out Pets, Shademancers, Clunkmasters, Vanquish Fight, and then Snowdwellers. Also, the Vanquish Fight came out in a different arrangement than normal.

Bugs aside, this is a really fun change of pace. Also, Spike is truly terrifying with that much health and teeth.