Total War: WARHAMMER III

Total War: WARHAMMER III

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Auto Resolve Rebalanced Katsuko
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File Size
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1.007 MB
16 Jun @ 1:13pm
13 Sep @ 10:54pm
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Auto Resolve Rebalanced Katsuko

Description
⚖️ Auto Resolve Rebalanced – by Katsuko
❗ Constantly Refined – Your Feedback Drives It Forward!
This isn’t just a concept – it’s already a solid and battle-tested version, praised by players who tried it.
But the work doesn’t stop here. I’m actively improving it with every report and suggestion.
The mission? To give you an auto-resolve system that finally thinks before it calculates – smart, fair, and immersive.

💾 Plug & Play – Save Friendly
No need to start over. The mod works flawlessly with your existing campaigns.

🔄 Works with Every Mod
From lightweight tweaks to massive overhauls like SFO 🛡️ and Radious ⚔️ – this mod plays nice with all of them.
It touches only the logic behind auto-resolve – no edits to units, visuals, scripts, or campaign mechanics.

🧩 Compatible with Unit Mods
Yes – this mod works well with most unit mods, as long as they only add or modify units and don’t alter autoresolve mechanics directly.
I deliberately avoided changing unit stats or combat values to maintain full compatibility with popular unit-focused mods.

🔍 What’s Actually Changed?
• Every unit now matters – depending on whether you’re in a siege or an open field.
• Warpflame Throwers and other overhyped units have been brought back down to reality.
• Cavalry gets punished in sieges (as it should).
• Infantry and ranged units shine when they should.
• Siege engines are deadly where they’re supposed to be.

Each value has been painstakingly adjusted, but the real tuning comes with your help. Tell me what you find!

🛠️ Designed to Be Fair – Not Frustrating
This isn’t a cheat mod.
It won’t make every battle auto-resolvable. And it won’t force you to play every fight manually.
Instead, it gives you a system that respects your army’s real strength, your decisions, and your time.

If something feels off – a bizarre victory or a nonsense defeat – drop a comment. I’ll take a look. Every detail matters.

💬 A Big Thanks
To all of you who downloaded, tested, and shared your thoughts – thank you.
With your help, we’re getting closer to an auto-resolve system that feels like it belongs in Total War – not one you have to second-guess.

Let’s fix this together. Let’s make it better.
One auto-resolve at a time.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.


🕊️ Want smarter diplomacy in Total War: Warhammer III?
Check out my other mod:

Diplomacy Logic and Balance – by Katsuko
🔗 Steam Workshop Link - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3503667132


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!

108 Comments
Oz 7 Oct @ 1:01am 
Found an issue with this mod
Level 30 Noctilus, Necrofex mount, with all purple equip, and quite a bad army but with his level 9 exp Necrofex, lost to my High Elves tier 1 minor settlement garrison. Very Hard battle difficulty
He should've won with very low casualty. Played manually he solo'ed the garrison
dreamscape 26 Sep @ 10:52pm 
Keeping in mind the Compatible with Unit Mods section - I played with SFO enabled - the autoresolve outcomes seem heavily weighted against attacker, when attacking settlements. For example a full army of Chaos Dwarf elite (ironsworn, infernal guard, blunderbuss, k'daai, artillery) had a pyrric victory with heavy unit losses against Grimgor's settlements with 12 or so rather basic units. Small unwalled settlement.
WatashiDa! 22 Sep @ 5:59pm 
Hmm, not sure if it's this mod, but I do notice that even though my mid-tier armies have like +500 base stats, they are still considered weaker than a basic tier 3 garrison in auto resolve. Everything seemed all set until I reached a point in a game where I steamrolled everything, but auto resolve fell in the opposite direction ironically.
Ingovwetrust_1984 19 Sep @ 11:05pm 
SFO tomb kings, Settra got the new big cat and still barely win the fight first, it doesn't make sense.
KoreanBest 19 Sep @ 4:11am 
very easy and cheat mod
Replay64 14 Sep @ 6:47pm 
It took 5 full stacks of tier 3 to 5 units to defeat a trash stack of skaven only because they had a nuke available. Also most of the time the battle predict makes no sense compared to vanilla, still this mod is a better attempt than any other on the workshop
MacPhale 8 Sep @ 5:39pm 
Just did Khazrak's quest battle with the auto-resolve quest battle mod turned on. It claimed I would have a close defeat, but I got a close victory with no unit losses
Corax 1 Sep @ 4:07pm 
With some factions nigh unplayable and with others a cake walk when we talk about Auto resolve.
oJy 29 Aug @ 12:12pm 
Is this mod fuckin with the AI Auto resolve? Seems like the AI is winning and conquering terretory too mutch.
lokiweil 23 Aug @ 12:45pm 
At least played for Elspet and can't farm with artillery. Maybe i played bad, but with vanilla auto-resolve it's much easier to play