Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Enhanced Invasions
   
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Značky: mod, campaign
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16. čvn. v 12.21
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Enhanced Invasions

Popis
This mod aims to increase the impact of Sea People and Nomadic invasions.
With it you can experience the challenge of Bronze Age Collapse as the invaders come in force and civilization crumbles with their conquests.

Features:
  • Invaders spawn with more and stronger units. The first waves are easier to deal with but get stronger as campaign progresses.
  • Cult Centers held by invaders no longer count toward Civilization Level. Expect Collapse state to be more likely.
  • Influence is reduced by Crisis and Collapse, and as it gets lowered it causes a happiness malus. Managing influence will now be important, especially in crisis/collapse.
  • AI priority for colonizing razed settlements has been reduced and should result in more lasting destruction.


Big thanks to IfThenOrElse for letting me use his fantastic script from his Bringing the Collapse mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3340531746
Počet komentářů: 10
Virall před 11 hodinami 
Cult Centers held by invaders no longer count toward Civilization Level. Expect Collapse state to be more likely.

I have just conquered a cult center from a faction invader, but Civilization level is not changed, do you know if it is a bug? I'm playing with 4 mods only:

- Community bug fix mod
- Better AI template
- Enhanced invasion
- More difficult autoresolve mod

this is the mods load order
Ulter  [autor] 15. čvc. v 10.30 
Should be compatible with Radious. Make sure Enhanced Invasions is loaded above Radious for all the changes to apply.
BunnyPoopCereal 13. čvc. v 12.28 
Compatible with Radious?
Ulter  [autor] 7. čvc. v 11.43 
I have not tested yet, but likely no as Agony disables scripted invasions
EnumaEllis 6. čvc. v 5.11 
Is this compatible with Agony?
Ulter  [autor] 25. čvn. v 6.17 
There is some randomness added to the numbers for every spawn, but generally:

Wave 1: 3 armies of 15 units
Wave 2: 4 armies of 18 units
Wave 3: 5 armies of 20 units
Wave 4: 6 armies of 20 units

each wave also has a "budget" that determines unit quality. It also increases with each wave (so better units appear)
Herrick 24. čvn. v 14.49 
how many stacks will come per wave?
thanks
Khnum 19. čvn. v 14.08 
ok thank you
Ulter  [autor] 19. čvn. v 13.35 
New game is most likely required for all the parts to work
Khnum 19. čvn. v 12.20 
work on saved games ?