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I wanted to inform you about the next developments: I got the permission, from Rodney and Wlnarix (whom I thank you heardly), to use their NPCs in the mod ... the idea is that, at the time of the initial condemnation, you will find yourself choosing between "spirits of death" and "spirits of the abysses" ... this to change your appearance in something new ... I was unable to put everything (I was missing an expert to help me). But the product is already interesting. I thank the always close Eaglescout and the engine there is innovation and ideas that is Shadow Wizard. I emphasize that, I have always worked because the mod is the least possible envasive and, therefore, disturb the other installations as little as possible. I am working, at this moment in order not to bother the Mod already mentioned by Rodney and Wlnarix so as not to have to choose whether to install this or theirs. It's an important job, but I'm trying to take him home ... for now you have fun.
I have to apologize to everyone but, I realized a small mistake in the code: for those who used the "cursed island" the production did not work adequately. Now the problem should be solved. If there are other problems, report me the thing.
I am starting to stress the MOD. making real game sessions (Story Mode) and, if I find them in the code I will FIX them as soon as possible.
I've made a small change to the restored "Flight Dutchman" and fixed the "story mode" MOD, making it simple and easy to use. Here's a quick guide for those who log in with the "Charles de Maure" character. (Present in NEW DEVELOPMENTS)
- Modified the guard commander (character change) and added an alternative to the simple skeletal commanders (I'll explain more later).
- Modified the textures of the restored Caleuche (Flying Dutchman). The original textures are present in the folder, but they can't be applied directly (sorry, but I didn't like the Dutchman in this way; I took inspiration from the Dutch battleship, I've always liked it, and I tried to recreate the same color theme).
Bug fixes:
- Fixed an issue with the ability to make purchases from papal officers in the City (be careful, there may be issues; let me know and I'll try to fix them).
- Minor code changes.
I asked Winarik and Rodney to use some of their NPCs in the development of this mod. I'll start working on it soon, so don't expect miracles (as always, they're related to the curse and its consequences).
- Increased options for slave management.
Bugs fixing:
- Error in anchoring ships at cursed island, there are 6 managed places for anchoring.
- Minor code adjustments.
- Support Chinese Language (NO traduction)
- Minor code adjustments.
- Changed the Female Officer CHEAT menu, adding the "carry weight increase" option from 300 to 1300 for 50 lives.
- Modified the Voodoo Queen CHEAT menu (Cursed Island) to increase her weight and allow her and to summon the kraken (instant ship destruction menu), all for the modest price of 50 lives
- Minor code adjustments.
- Present a control in activities involving human sacrifices, it is no longer possible to make the sacrifice without an adequate number of slaves (as originally expected).
- The women's officers, in the cheat menu, have the opportunity to cancel the curse, while the possibility of switching among the characters (player) remains a unique option of the queen of Voodoo.
Optimization of the code and small changes.
Only for those who accept to modify the Mona island in cursed island:
- The factory on the cursed island works with a week cycles (there is a formula that, after the first access to one of the characters of the island, calculates the days spent from the last visit and produces adequate storage but, attention to mice).
- The captain of the island's guards can evoke ghost pirates (as women's officers previously did).