Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													



 
						 
						






 
			 
			 8
 8			 
					




In this edition, most of Winarik and Rodney's NPCs have been added, as well as the mechanics of the guardian spirits (abyss and death)... by default, you will be assigned the "Spirits of Death" but, for the usual price of 50 souls, you can switch to those of the abyss. Nothing different, but the transformation... well, look at the images!... other improvements to the code and other characters to sail with: Yes, you will be able to sail with the unsinkable Jack and the treacherous Barbossa... what other surprises... increased space for ships around Isla Maledicta, new characters have been prepared that I will gradually add... I will try to ensure compatibility with the Winarik and Rodney MOD and many small improvements and optimizations. I hope this MOD will entertain you as much as I enjoyed developing it. HAVE FUN!
I wanted to inform you about the next developments: I got the permission, from Rodney and Wlnarix (whom I thank you heardly), to use their NPCs in the mod ... the idea is that, at the time of the initial condemnation, you will find yourself choosing between "spirits of death" and "spirits of the abysses" ... this to change your appearance in something new ... I was unable to put everything (I was missing an expert to help me). But the product is already interesting. I thank the always close Eaglescout and the engine there is innovation and ideas that is Shadow Wizard. I emphasize that, I have always worked because the mod is the least possible envasive and, therefore, disturb the other installations as little as possible. I am working, at this moment in order not to bother the Mod already mentioned by Rodney and Wlnarix so as not to have to choose whether to install this or theirs. It's an important job, but I'm trying to take him home ... for now you have fun.
I have to apologize to everyone but, I realized a small mistake in the code: for those who used the "cursed island" the production did not work adequately. Now the problem should be solved. If there are other problems, report me the thing.
I am starting to stress the MOD. making real game sessions (Story Mode) and, if I find them in the code I will FIX them as soon as possible.
I've made a small change to the restored "Flight Dutchman" and fixed the "story mode" MOD, making it simple and easy to use. Here's a quick guide for those who log in with the "Charles de Maure" character. (Present in NEW DEVELOPMENTS)
- Modified the guard commander (character change) and added an alternative to the simple skeletal commanders (I'll explain more later).
- Modified the textures of the restored Caleuche (Flying Dutchman). The original textures are present in the folder, but they can't be applied directly (sorry, but I didn't like the Dutchman in this way; I took inspiration from the Dutch battleship, I've always liked it, and I tried to recreate the same color theme).
Bug fixes:
- Fixed an issue with the ability to make purchases from papal officers in the City (be careful, there may be issues; let me know and I'll try to fix them).
- Minor code changes.
I asked Winarik and Rodney to use some of their NPCs in the development of this mod. I'll start working on it soon, so don't expect miracles (as always, they're related to the curse and its consequences).
- Increased options for slave management.
Bugs fixing:
- Error in anchoring ships at cursed island, there are 6 managed places for anchoring.
- Minor code adjustments.