Project Zomboid

Project Zomboid

50 ratings
[B41] Use B42 Lights
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.809 MB
16 Jun @ 2:06am
4 Aug @ 4:28am
6 Change Notes ( view )

Subscribe to download
[B41] Use B42 Lights

Description
This mod allows you to use Build 42 lighting in Build 41.




1. Adds Build 42-style lighting activation system
(The sprite only changes in specific cases: when clicking with the mouse, right-clicking and selecting “Turn On,” or when the light is installed.
For this reason, existing lights that were already placed will need to be turned off and back on once for them to work properly.)

2. ON sprites added to vanilla Build 41 lights
(Existing lights now show a visual “ON” state when turned on.)

3. Many Build 42 lights added
(excluding some outdoor streetlights)

4. New light crafting recipes added
(Craft a “Make Lights Crafting Kit” from the crafting menu, then right-click to convert it into the light you want.)

5. ON sprites added for ovens and microwaves
(Visual effects when ovens and microwaves are turned on are now included.)





Workshop ID: 3500771802
Mod ID: [B41]UseB42Lights
15 Comments
Ronin 4 Oct @ 2:23pm 
Any chance you could do the opposite, so that B41 lighting is force enabled in B42? The current x-ray vision creates excessive visual clutter and makes it impossible for me to play without a headache. I would be happy to pay for a mod that reverts this terrible change.
SkyBlue  [author] 4 Aug @ 4:29am 
@BOKHAK14
업데이트 다시 했는데 한번만 더 확인 해주세요
이제 진짜로 괜찮을거에요 아마도....
BOKHAK14 4 Aug @ 3:40am 
예 멀티데디상황입니다. 덕분에 좋은모드 잘쓰고 있습니다! 감사해요
BOKHAK14 4 Aug @ 3:39am 
근데 서버에서 확인해보니 어드민경우에만 발생하는거 같습니다!
SkyBlue  [author] 4 Aug @ 3:38am 
@BOKHAK14
멀티에요?
BOKHAK14 4 Aug @ 3:32am 
`Callframe at: removeItemOnServer
function: ChangeItem -- file: Use B42 Lights Context.lua line # 47 | MOD: [B41] Use B42 Lights
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
`

`java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)

이렇게 두개가 더 뜨고 있습니다!
BOKHAK14 4 Aug @ 2:19am 
예!감사합니다!
SkyBlue  [author] 4 Aug @ 2:09am 
@BOKHAK14
업데이트 해놨는데 모드 업데이트 이후에 동일한 증상 나타나는지 한번만 확인해주실 수 있나요?
BOKHAK14 4 Aug @ 1:18am 
변환할때마다 Caused by: java.lang.IllegalStateException
at zombie.network.GameClient.addToItemRemoveSendBuffer(GameClient.java:4580)
at zombie.inventory.ItemContainer.removeItemOnServer(ItemContainer.java:631)
요롷게 뜨고있는데 확인해주실 수 있나요?
Daniel 3 Jul @ 10:04am 
best mod but got question

traffic lights work too?