Conan Exiles

Conan Exiles

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Austerity - Loot Reduction Mod
   
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4.739 MB
15 Jun @ 5:14pm
19 Aug @ 3:02pm
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Austerity - Loot Reduction Mod

In 1 collection by Sinathor
Sinathor's Hardcore Survival Mods
7 items
Description
Austerity - Loot Reduction Mod reduces loot received from chests and NPCs. Some items are removed completely from the loot tables while others have been drastically reduced. The purpose of the mod is to enhance the survival aspects of the game, and emphasize the importance of crafting by lowering the amount of "free" items received.

WHAT DOES IT DO EXACTLY?
The mod drastically reduces all loot received from NPCs and chests, including gear, materials, etc. Things like tools and most materials have been completely removed from NPCs and chests.

And no more taxidermy ;)

WHAT ABOUT GATHERING?
Because of how easy the gathering numbers are to change in game, I decided to not touch them in the mod. I recommend playing with at least -50% gathering amounts to fit the theme of the mod.

EMPTY CHESTS?
Due to the nature of the mod, some chests can spawn no loot. This is simply because of how chances work. This is not a bug and is working as intended.

COMPATIBILITY
The mod touches all loot and npc data tables but nothing else. If these same values are adjusted by another mod, they will likely conflict. Adding new entries to this tables should be okay.

SIPTAH?
The mod currently does not cover all of Siptah, as I don't really play Siptah myself and I'm not really in a hurry to update it in. If people want Siptah to be added, I'll update it at a later date.

KNOWN ISSUES
- Sometimes some enemies or chests might spawn loot that isn't supposed to be there. I am working on tracking these down and seeing what I can do about them. Some can be quite elusive.
- Falcata can still drop from low level enemies. There is something special with this weapon and I don't understand what causes it. I'm still trying to figure it out, but for now, there is a chance that you will run into this weapon at low levels.

PLEASE NOTE
The mod touches a vast number of things, and as such, I have been unable to extensively test it, which is why feedback is important. I will keep updating the mod for the foreseeable future with fixes and additions based on my own findings, and your feedback.

Have fun! :)
Popular Discussions View All (2)
5
23 Jun @ 4:33pm
Feedback on Version 0.2.1
Onii-ChanFL
3
20 Jun @ 1:59pm
Feedback on Version 0.1.0
Onii-ChanFL
27 Comments
Sinathor  [author] 8 Sep @ 5:19pm 
@Avalanix Yeah, unfortunately I can't guarantee compatibility with all mods, like EEWA for example :/

I am currently working on 2 hardcore survival mods. The other one overhauling progression (feats, etc) to emphasize crafting only and bringing back useful thralls. And a second mod that overhauls the Exiled Lands to accommodate the other mod. Survival is really missing from the game currently! I'm a bit too busy to properly be able to help (Can barely find time to work on the mods), but this is how I learned:

I used Youtube tutorials and the Conan Modding discord. People are pretty helpful there. If you want to change loot tables, there's gonna be a LOT of datatables to tinker so prepare to look at an excel sheet for a week haha :D
Avalanix 8 Sep @ 3:49pm 
love the mod, doesnt seem to work with big mods like EEWA as these add their own chests unfortunately.

Was looking at learning to use UE to make a mod that either removes all world chests (but leaves dungeon legendaries / skeleton keys) or does what your mod does and edits all loot tables to only pull small healing consumables - to create a true survival / entirely craft-only playthrough.

do you think you could help with this? or point me in a direction of learning (currently using AI)
Sinathor  [author] 9 Aug @ 5:32am 
@Kijani. I haven't tested, but if the chests used within Savage Wilds are vanilla Conan chests, then it will work. I'm pretty sure that many chests in SW are SW-only though, which I wouldn't have access to. Maybe there's a chance that some chests get reduced loot?
Kijani 9 Aug @ 3:51am 
Does this mod work with Savage Wilds ??
tcbrianw 25 Jul @ 10:10am 
The mod does reduce loot on Siptah! There are some empty chests now and the jailer rarely drops armor. Same with Stygian soldiers. Thanks for making it!
Sinathor  [author] 11 Jul @ 9:46am 
@Griimm. Thanks for the comment! Glad you're enjoying it! I'm currently working on 2 more survival mods, the other one overhauling the progression, and the other one making modifications to the Exiled Lands to emphasize survival.

I plan to create a series of mods that together create the ultimate Conan survival experience!
Griimm 11 Jul @ 5:34am 
@Sinathor This is an excellent mod, I like the approach. I run a cluster of 5 maps each one using your "....Hardcore Survival Mods" and a few other mods which add great survival challenges, along with great reward. Of course great rewards just makes the world more unforgiving : )

Keep it up!
Sinathor  [author] 23 Jun @ 11:12am 
@Draugheru. Lockpicking is an interesting idea! I'd like to implement something like that if I can find a way to do it. As for poison, I would like to do something about that but it'll be in another mod. This mod is strictly about loot!
Draugheru 23 Jun @ 5:07am 
Maybe you could look at it but poison from things like spiders and such seem pretty weak nearly no damage at high levels, easy to simply shrug it off.

Also just a thought on chests maybe the ones with loot are locked most of the time, it would make more sense that way and mods that add lock picking or tools will have more use.
Arresvay 21 Jun @ 4:28pm 
THANK YOU! Funcom needs to address the survival aspect of its game, it's starting to get ridiculous