Ravenfield

Ravenfield

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Scp Containment Breach (WIP 16% FINISHED)
   
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Content Type: Maps
File Size
Posted
937.192 KB
14 Jun @ 12:31am
1 Change Note ( view )

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Scp Containment Breach (WIP 16% FINISHED)

Description
A map based on Scp Containment Breach, because there are no good close quarter combat maps.

Details
Balancing and map flow: Clipping added to prevent getting stuck in places. Clipping added as "windows". Offset doors so bots don't try to snipe all the time. Thoughtful spawns. Bots do not spawn immediately at the flag, and they spawn farther away when capturing (seems to be a bug on SCP 419, they still spawn close despite configuring it as a contested spawn). Faster flag spawns. Supply crates added in places where medkits spawned in the game.

Performance is important for me, but the in-game map editor is limiting. Use the same materials and models at the same scale when possible, for instancing/batching, rather than a lot of different types. Moderate amount of detailing. High bot counts are the quickest way to lower fps (especially ragdolls it seems) so smaller map and less bots helps.

Spoooky sounds in the map.

Recommended settings
40 bots, even balance. Night time (lower bot vision). Optionally easy difficulty
76 Eagle shotgun disabled, M1 Garret disabled, optionally smoke grenades disabled.
Set Battle plans so bots don't idle on points.

Notable rooms
  • SCP 137
  • SCP 419
  • SCP 970
  • SCP 372
  • Surveillance room

Meta
Plays pretty well rn, you can get overrun and lose sometimes at start, and taking 372 flag is bit hard tho I just changed it.
I plan on having "random" flags captured for the teams at the beginning, so you can easily have a fight anywhere. And also maybe Citadel style flags where you retake a lot of flags. I plan on releasing map source file so you can see how its made or make changes.

Light containment zone: about 40% done
Heavy containment zone: 0% done
Entrance zone: 0% done
Total: about 16% done
Days spent making it: 3
Seed: "nuh uh" and "2001011999"

Made in the in-game map editor, no custom scp behavior. Made mostly using primitives.
3 Comments
IMtheBREADMAN 1 Aug @ 5:03pm 
very fun to play :D
Titanus 14 Jun @ 11:26am 
noice
Gedemin 14 Jun @ 2:03am 
Good luck:tr_neko_slavya: