From The Depths

From The Depths

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Multipurpose Infantry V1
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File Size
Posted
Updated
56.682 KB
13 Jun @ 2:49pm
5 Jul @ 6:50am
4 Change Notes ( view )

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Multipurpose Infantry V1

Description
Multipurpose Infantry V1
For generic uses, all environments

Mobility
- Can run very fast on flat terrain
- Can traverse decently rough terrain
- Can do basic surface-level swimming

Dimensions:
- Deco Height: 6 foot 5 inch soldier
- Actual LWH: 6m x 5m x 4m

General
- 4,404 Materials
- 3.7 Firepower
- 59 Blocks
- 13 m/s Run
- 8 m/s Swim

Armaments
- 1 M7 SIG MCX Spear
- 1 Small Magnet Frag/HE Grenade

Logistics
- 180 Engine Power (RTG and Electric Engine)
- 30,000 Battery Storage
- 2000 Material Storage
- Minimal Ammo, Fuel
- 1 Repair Bot

Performance Metrics(i7-12700KF CPU, 32gb DDR4 RAM, RX-480 GPU)
- 10 men, 74 fps
- 20 men, 63 fps
- 30 men, 51 fps
- 40 men, 37 fps

Future goals/Improvements
- Traverse on top of vehicles
- Swim in deep depths
- Scale high mountains (>55 degrees)
- Drop high heights (parachute)
- Smaller overall profile
- Better breadboard runtime
- 8 Poses: Stand Aim, Kneel Aim, Stand Calm, Kneel Calm, Sit, Treading/Swim Aim, Trading/Swim Calm

Other Notes: I'm going to keep working on this prototype; probably going to start over and rewire all the breadboard to improve game performance for more men. I suspect that the breadboard system is not just a function of complex real-time calculations based on the nodes/methods themselves, but painstakingly it also includes the links that act as graph traversals. So the less links you have, the greater the performance gains(no matter how basic the operations are). This alone supersedes all forms of operation/calc improvements such switching from trigonometric blocks to integer flips, etc. Also, once I feel like the soldier is adequate for usability, I will start making variants, and teams that operate much more efficiently. Right now, the soldier is still vastly inefficient both in design and runtime performance. They will probably come with helicopters, or other ground vehicles. Thinking about making a c-130 drop 50 dudes lol. Anyways, I hope you enjoy this one. I probably spent 100 hours total on this prototype, and It will improve a lot as I continue to find ways of hacking the space constrictions that I set for this project.
9 Comments
Philodo黃高  [author] 5 Jul @ 6:51am 
fixed visual changes from the new update, so the flame effects should be gone now.
Philodo黃高  [author] 1 Jul @ 8:13am 
ill fix the performance in the next version (v2). rn the design is actually quite nice, and its more efficient so thats inevitable.
Erik0510 1 Jul @ 4:10am 
nice job but oh man the Perfomens
Philodo黃高  [author] 18 Jun @ 10:19pm 
This is the base game, no mods, unless you are referring to the mannequin then thx lol. Watch Nick smart add infantry actually and then this was all for nothing
McTec Ind. 18 Jun @ 2:19pm 
Magnificent. One can never have enough soldiers.^^
NK.X 18 Jun @ 10:02am 
Is crazy that you made infantry with breadboards and stuff, is pretty impresive
Welcome to pickelton! 18 Jun @ 8:14am 
Great mod! :steamthumbsup:
Philodo黃高  [author] 17 Jun @ 5:23pm 
Thx brother
Afjklol 17 Jun @ 3:45pm 
Great job on the infantry