Garry's Mod

Garry's Mod

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Armored Core For Answer- White Glint
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Content Type: Addon
Addon Type: Model
File Size
Posted
Updated
281.837 MB
12 Jun @ 3:33pm
11 Sep @ 3:15pm
4 Change Notes ( view )

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Armored Core For Answer- White Glint

Description
Anatolia's Mercenary Armored Core NEXT "White Glint" from AC4A. I bit the bullet and did White Glint II. This took about a month to finish due to a combination of low willpower and the great difficulty of assembling such a complicated model.
I noticed while getting the color values that in-game White Glint uses a beige color instead of white for the horn as well as a near-black color for the weapons. I replaced these with white and black colors from the main model. I nevertheless included the different colors as skingroups for the separate model parts.

If there is anything you think I should add to each AC port, please say so in the comments below.

The scale was difficult to calculate since there are no human models in the game. I originally used 39.37 but have changed to 40 for the final compile. If you think I should change it, or if you have an accurate way of devising the correct scale, I ask you to tell me ASAP.

THIS IS NOT A DRIVEABLE VEHICLE, AND I WILL NEVER MAKE IT ONE, SO PLEASE, DO NOT BOTHER ASKING.

If you want to make this driveable, or a playermodel, contact me and I will give you the raw files.

Includes:
Full-size model
Human-size model
Skybox-size model
Ragdolls
Pre-posed static model
Pre-posed static model in flight
Separate models for the weapons
Separate models for the core, head, arms and legs
Bodygroups for weapons, stabilizer, assault armor and decals
Various animations for opening and closing the overboosters
Separate models for projectiles and the Vanguard Overed Boost

All models except the standalone parts, projectiles and vob have "ac_abemarsh_whiteglint" at the start of their name.

Please report any bugs you find.

Credits:

From Software for Armored Core 4 and Armored Core For Answer
Little-ZAC for providing information on the FatImporter
ANIMAL MOTHER for the ragdoll constraints
Nem for VTFEdit
cra0kalo for his compiler
55 Comments
idk:/ 14 hours ago 
how do i make this a player model (im new to gmod idk how this game works)
Moon.  [author] 11 Sep @ 3:16pm 
UPDATE:

Changed root from pelvis to torso and improved alignment of legs to torso for better rotations. Added white skins for the rifles and physics, different scales, and ragdolls for the separate body parts.
Moon.  [author] 16 Aug @ 2:19am 
cp_battle_fortress_b8c

It's a TF2 map, you can find it on the TF2 workshop.
Cheesebuster 15 Aug @ 8:39pm 
map in first screenshot
Moon.  [author] 14 Aug @ 4:26pm 
UPDATE:

Redid textures to hopefully make them more accurate to game. Also added a second skin based on the color scheme used in the opening movie.
Solo Wing 4 Aug @ 8:08am 
Sweet, keep em coming
Moon.  [author] 4 Aug @ 7:23am 
Don't know when I can do that. Right now I am working on Supplice.
Solo Wing 3 Aug @ 7:57pm 
are you able to atleast port noblesse oblige like you did with white glint?
Moon.  [author] 28 Jul @ 1:50am 
dm_enzo
Purporium74 27 Jul @ 7:10pm 
Third image map?