Kenshi
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Більше Варіацій ЗброЇ - More Weapon Variations
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11.020 MB
12 Jun @ 3:07pm
24 Aug @ 10:02am
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Більше Варіацій ЗброЇ - More Weapon Variations

Description
Мод англійською,думав так буде ліпше для всіх перекладати на власні мови,типу в перекладачі у всіх буде завжди видавати щось адекватне,але мене так дістав чел з англ граматикою,що я тричі пожалкував про це.
Більше моди не роблю і не планую,доста було.Якщо хтось зробить переклад,буду вдячний

Цей мод додає до гри понад 140 нових видів зброї, я намагався зробити так, щоб вони не сильно змінювали баланс, але при цьому було відчуття різноманітності.

• Ви можете крафтити цю зброю, вона розблоковується зі стандартних креслень
• Зброю можна купувати у торговців
• Ви можете знайти її в гніздах по всьому світу

Вся зброя в грі з цього моду має тег [UA] (United Armory), це виключає можливі конфлікти з іншими модами через найменування, і ви завжди можете визначити, до якого моду належить певний предмет.

Найголовніше та найкльовіше те, що всі NPC у грі мають зброю з цього моду, потрапляючи у випадковий пул своєї зброї відповідно до їхнього класу та раси.
У гру додано нові види зброї мейто та їх власників, але без фанатизму, все в рамках законів ігрового світу.(після оновлень,видів мейто стало більше,бо чел у коментах душив)

•Рекомендую робити імпорт сейву•

На скрінах показано зброю з модом на ретекстур, який можна знайти тут (рекомендую його, оскільки я створював зброю спеціально для цих текстур) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3490100067

давайте,наберете коротше,ви кмітливі,самі все розумієте



This mod adds 140+ new weapons to the game, I tried to make it so that they do not change the balance much, but there was a sense of variety.

•You can craft this weapon, it is unlocked from standard blueprints
•Weapons can be bought from merchants
•You can find them in nests around the world

All weapons in the game from this mod come with the tag [UA] (United Armory) this eliminates possible conflicts with other mods due to naming, and you can always determine which mod a particular item belongs to.

The most important and cool thing is that all NPCs in the game have weapons from this mod, falling into the random pool of their weapons in accordance with their class and race.
New types of meito weapons and their owners have been added to the game, but without fanaticism, everything is within the law of the game world.

•Recommend Import•

The screenshots show weapons with a retexture mod that can be found here (I highly recommend it, because I created weapons specifically for these textures) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3490100067

-You can make any translations on this mod, only on condition that the original mod will be required for its operation, this is important, you have been warned.
-All models were made from scratch and you can use any resources from this mod for your creativity as you wish.

that's all, enjoy
Popular Discussions View All (1)
0
1
11 Aug @ 6:54pm
Some of the Meitous and their locations
Geotanasy
55 Comments
brickhead 2 Sep @ 6:25pm 
I'm finally able to start working again and should have the submod out sometime next week. Might do a second patch to change their distribution to reduce two weapons spawning if i can, and to better match some of what I wrote (plus some personal preference). Mostly just as another learning exercise in FCS

also seconding that trying to randomize anything in FCS is a total nightmare.
NANOU  [author] 25 Aug @ 6:12am 
Rabid Baboon,
tech hunters and martial arts mastery, well yeah) Someone in the comments said the game sometimes spawns two weapons in a character, in your case sometimes without weapons at all, that's how this engine understands randomness, where each weapon has a value of 1-100 chance of spawning for NPCs, and if there are 100 of them in one pool, with a 1% chance, then perhaps it will ignore them all (rarely, but it can be), because none of them have a 100% chance of spawning. something like that. Randomness in this engine is not ideal, to put it mildly
Rabid Baboon 25 Aug @ 4:41am 
it's a good mod but some enemies have been spawning with out weapons. Dust Bandits, Holy Sentinels. Samurai, Tech hunter Gate Guards. None of them have good martial arts so I don't think it's intentional.
brickhead 22 Aug @ 9:34am 
understood, i'll do it as you prefer.
NANOU  [author] 21 Aug @ 8:36pm 
brickhead,
if my opinion is really important to you, then yes, the [UA] tag should be left as is, but this is only my opinion, because I understand that if you do not speak Ukrainian, you will not understand the transliteration of some names and will not see the meaning, that's how it is. Do as you see fit
brickhead 21 Aug @ 12:39pm 
Just to clarify, is it alright to move the [UA] to the weapon descriptions instead of the names? The patch will require your mod to work ofc.

my plans to get that submod done quickly got (and are still getting) heavily delayed by my work schedule becoming very very very busy. but its still on the way whenever I get some free time again
Renebey.com 19 Aug @ 11:54am 
emeğine sağlık teşekkürler, fakat aşırı fazla silah çeşidi koymuşsun ve bunların arasında çok küçük belli belirsiz farklar var. Bu kadar çok birbirine benzer silah olunca da insanın kafası karışıyor. animasyon ve stat farkı belirgin olsa anlaşılır olabilir fakat hemen hepsi birbirine benzer statlara sahip olunca görüntü dışında bir anlamı olmuyor ve kafa karışıklığına neden oluyor.
Propwash 16 Aug @ 2:39pm 
Hey, i curently have IKA's Various Weapons and NWDM light installed, will these conflict with this mod? And this pertains more to your other mod "Weapon Retexure" but will those affect the two other weapon mods? I currently am using Radiant Weapon Retexture
NANOU  [author] 16 Aug @ 8:02am 
GoodGuy,
дякуву),по локалізації я не знаю,може хтось зробе,не займався перекладами,а з моддингом поки зав'язав
NANOU  [author] 16 Aug @ 7:55am 
brickhead,
your mod shouldn't work without the original, but I think the weapon description is pretty good, if you know what I mean, and the UA tag is mandatory