Terra Invicta

Terra Invicta

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Bigger Ships +2 Utility Modules
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12 Jun @ 12:45pm
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Bigger Ships +2 Utility Modules

Description
Boost your fleet’s versatility with this mod, adding +2 Utility Modules to every human ship in Terra Invicta.

Features:

- Extra Utility Slots – Every human ship gains two additional utility modules, opening new tactical possibilities.

- Maintains Base Configurations – No changes to size, volume, cost, or base game tech requirements.

- Redesigned Ship Layout – Existing slots have been shifted to accommodate the new modules; ships may appear longer in the Ship Designer, with some armour slot position adjustments.

- Compatibility & Limitations – Not compatible with other ship rework mods affecting ship module slot configurations.

- Potential Power Boost – Aliens do not receive extra utility modules, making human fleets potentially stronger.

Tested on version 0.4.90

Tested with and without using the Auto Design functionality.



Upgrade your fleet and reshape humanity’s future among the stars! 🚀
12 Comments
cimpoeruandrei  [author] 18 Sep @ 6:33am 
Thanks @Fire_Spy, I will update the mod to take this into account
Fire_Spy 13 Sep @ 6:51pm 
Seems that with the latest stable build that the battery slot has been removed, you can put batteries in the utility slots now. Just makes ship building look odd with this mod on, As there is a gap where the battery slot used to be.
Esmarix 25 Aug @ 8:17am 
awesome, will try this then :)
cimpoeruandrei  [author] 25 Aug @ 4:58am 
It doesn't change the classes from expanse ships or ship framework mod. Just the base ship classes. But it does work with expanse weapons mod
Esmarix 23 Aug @ 1:44am 
does this work with the ship framework and Expanse ships?
Inunderstandable me 11 Jul @ 2:56am 
Finally... SPACE FOR MY LASER ENGINES! MY BATTLES WILL BE LEGENDARY!
shirayuki 19 Jun @ 10:13pm 
Thank you, have a nice day
cimpoeruandrei  [author] 19 Jun @ 10:47am 
Hi, feel free to link to this one
shirayuki 19 Jun @ 10:12am 
Hello, I'm the author of the enhanced capital ship, there are some problems with my mod that I can't be fixed, can I put your mod link in my mod's introduction?
GriffinMan 14 Jun @ 7:50pm 
Oh wow I literally just made a local version of this like a week ago lmao