Kenshi
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Realistic Tidal Lock Days
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10 Jun @ 4:17pm
16 Jun @ 8:10pm
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Realistic Tidal Lock Days

Description
The moon of Kenshi (the playable world) is described as being a tidal locked moon orbiting it's host planet. In an accurate tidal lock, you'd have the same amount of light as you have dark, like our own moon on Earth.
The Earth's moon has days lasting 13.6 Earth days, and nights lasting 13.6 Earth days as well. Since Kenshi's moon orbits a rather large planet, it's plausible for it to have 12 hour days and 12 hour nights.

What this mod thus does is change the days to being 12 hours, and the nights to being 12 hours, while making nights much darker as well to reflect the real darkness our own moon faces during a new moon cycle.

As the nights are darker, come sooner, and last longer, having lights/lanterns becomes a vital part of survival to see what's around you.

Too dark? Check out the lite version, which does the same thing with less darkness.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496882837
18 Comments
Blackcain 11 Sep @ 1:15am 
Ah, that's unfortunate. How about changing the time from 7 pm to 7 am though? Which means it should start trigger the transition at 5 pm instead?
Schizophrenic Cat-Lon  [author] 10 Sep @ 2:57pm 
I'd love if I could make the transition slower to provide more evening light, but unfortunately these things are hardcoded. This is really the best I could do.
Blackcain 9 Sep @ 8:48pm 
The sun begins setting at 16.00 and starts to get dark by 17.00 and completely dark by 18.00. I was expecting the sun to start setting at 18.00 instead of like 4 pm. IRL some people are still having tea at that time. Is this supposed to be intended? Or if this can be tweaked to be more realistic?
Luna Sky 20 Aug @ 3:55pm 
i want a mod that makes the planet above rotate to give the illusion that your going around it. and the other small moon to move around in it's rotation too. low key hoping it's a kenshi 2 thing.
Schizophrenic Cat-Lon  [author] 6 Aug @ 9:42am 
Does not affect scheduled
nala 6 Aug @ 5:45am 
Very cool mod, does this affect the schedules of lights in cities/outposts? Seems like some of my spotlights are not turned on during the night, could be an issue for turrets.
Gritsko Boserup 17 Jun @ 1:16pm 
10/10
brickhead 16 Jun @ 9:21pm 
thank you my goat
Schizophrenic Cat-Lon  [author] 16 Jun @ 8:11pm 
There, thanks for the reminder
Schizophrenic Cat-Lon  [author] 16 Jun @ 8:09pm 
I should probably change that actually, I'll go do that.