Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Kasugano Sora New Horizons
   
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9.508 MB
10 Jun @ 5:47am
1 Aug @ 4:58am
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Kasugano Sora New Horizons

Description
Hello everyone! This is my first large-scale project. Let me clarify upfront: this build is NOT a direct upgrade of the renowned Kasugano Sora by Dalva . Huge thanks to Dalva and their team for creating that stunning naval masterpiece—which I’ve dared to refine. As an independent developer of this third-party version, I apologize if you feel I’ve compromised the original design. For full documentation and operating instructions of the ship’s core systems, please refer to the original build: Kasugano Sora.

Now, onto the improvements! Leveraging StormWorks community best practices and my own expertise, I’ve implemented significant technical upgrades:

1. Emergency Rapid Response System (ERRS)
Flood Containment: Instantly seals all doors/hatches via control panel. Manual override per zone available.

Emergency Pumps: Manually activated during flooding; monitored from engineering.

Backup Power:

Emergency batteries (manual activation) power critical systems.

Doors always receive power during emergencies, bypassing main switches.

Secondary generator can be started via backup batteries if main power fails.

Recovery Protocol: Manually charge the secondary generator’s starter battery to revive all systems if primary backups fail.

Evacuation: Visual/audio alerts guide crew via illuminated arrows to lifeboats.

Lifeboats Include:

Survival gear (lighting, first aid, tools).

Communication, climate control, and GPS showing both boats’ locations.

Radio beacons for detection.

Auto-Dewatering: Clears water even if fully submerged, enabling escape post-sinking.

Backup pumps + manual air cylinders for pressurization.

Additional Safety:

Cabins: Emergency kits (whistle + oxygen tank) in every room.

Forward Lower Deck: Pressurization cylinders to rapidly clear flooded cabins if evacuation is impossible.

(This isn’t a full ERRS overview—there’s so much new logic, I might’ve missed details! Let me know in comments if you’d like a full system guide.)

Other Key Upgrades:

1. Sensors: Sonar, radar, and radio/video/text comms.

2. Weapons: Mines, guided/unguided missiles + hidden arsenal.

3. HVAC: Air vacuum system + emergency overpressure in the engine room for rapid drying.

4. Monitoring: Generator/engine diagnostics with error displays.

5.Fuel System: Fully redesigned logic with error alerts + manual/auto testing.

6. Fire Protection: Manual alarms + auto flame detection with zone mapping. Improved engine-room extinguisher logic.

7. Power & Propulsion: Complete logic overhaul for motors and electrical systems.

8. Usability: Enhanced controls at all stations.

9. Aesthetics: New interactive decor and design elements.

10.Original Tribute: Dalva’s lifeboat model (improved and integrated).

11. Hull Integrity Monitoring (HIMS): Real-time damage assessment for collisions and structural stress.

12. Anchor Automation System: Precision control for deployment/retrieval with depth-based logic.

13. Integrated Sensor Network: Centralized monitoring for navigation, ballast, and power systems.

...and much more!

Important Note: Many of these systems are brand new and still being refined. If you encounter any bugs or unexpected behavior while using them, please don't hesitate to report them in the comments! Your feedback is crucial for making this project better. 🐞

P.S. For the correct operation of the crane and the remote control of the fire arm, I recommend turning on the controller mode!

Overall, this ship is extremely sophisticated—over half the original logic was reworked, plus countless new additions.

Special thanks to all creators whose systems inspired this build, and again to Dalva for the incredible foundation that let me flex my creative muscles.

Fair winds and successful missions!
47 Comments
White Shadow818  [author] 22 Sep @ 6:46pm 
@avikdass To turn on the bridge power, you first need to turn on the general power for the control systems in the engineering room. Then, on the bridge, you need to turn on the separate power switch. It is located on the central column...
avikdass 21 Sep @ 10:56am 
how do i turn on the ship it says bridge power not availible
White Shadow818  [author] 4 Sep @ 6:27pm 
@Anne Frankenstein Which systems didn't you get along with?
White Shadow818  [author] 4 Sep @ 6:25pm 
@Anne Frankenstein The idea is a good one. I told you that I have plans to write a full manual) I upgraded this ship on a summer enthusiasm, while I had time. Now there is no enthusiasm, nor time, as I work. Therefore, the following updates, and additional material on the ship will be very soon. But sooner or later they will come out.
Anne Frankenstein 3 Sep @ 6:10pm 
Can we get a full system guide? I think I've figured out most things, but there are a few things I annoyingly cannot figure out.
thx White Shadow818 )
White Shadow818  [author] 29 Aug @ 9:11pm 
@J.A.X? I wrote it down somewhere, I think it was in the captain's cabin)
need start code
code?
White Shadow818  [author] 29 Aug @ 3:04am 
@petejos The problem is local. You may have some mods installed that interfere with the normal operation of the systems. Because the system is working properly