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In the code I copy the default damage def of the bullet, and multiply its damage by (0.1 * X) where X is the number of stacks on the pawn. Once that is done I override the damage def of the bullet with my new custom one. This all gets calculated when the bullet impacts something, so the in-game stats wont reflect the change in damage.
I try to use rat king for four pawns, and checked rat pack has activated as three stack.
But there is no difference stat of rat king, like for DPS.
Is this bug or other issue for my modded rimworld?
fox5859, There is always hope I create more exotics! I am just slow after the 1.6 update since I am having fun doing non-rimworld stuff.
Professor Bonkers, if I have some more inspiration I will totally do the Vexcalibur, I love glaives in the main game and it would be super cool to see one in rimworld!