Void War

Void War

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Spawning items/modules, Character unlocks, Infinite Currency, Addition to Scourge and N4P4LM's Save File Edits/Compilation
By [TRP]narutodeweese
This Guide is an addition to Scourge and N4P4LM's Save File Edit posts as mentioned in the description as well as a compilation of their findings and mine.
   
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This is my first guide, don't hate for lack of formatting please.
Accessing Game Files
1. Go to savegame folder @user/username/appdata/roaming/void_war.

2. Open either Profile.sav or Autosave.sav with text editor.

3. Make edits and save file.

[Note]: I recommend closing the game while editing any files as some will be overwritten by the game and not apply if the game is open.

Editing Meta Currency
1. Go to savegame folder @user/username/appdata/roaming/void_war.

2. Open the Profile,sav file with a text editor.

3. Search for "currMetaCurrency" and edit to desired number (recommend just adding 0s).

4. Search for "lifetimeMetacurrency" and edit it to be higher than "currMetaCurrency" (I recommend just adding an extra 0).
Ex: "lifetimeMetacurrency":10000000.0, (7 zeros for lifetime),"currMetaCurrency":1000000.0 (6 zeros for curr)

5. Safe file and launch game to see changes.

Unlocking Characters
1. Go to savegame folder @user/username/appdata/roaming/void_war.

2. Open the Profile,sav file with a text editor.

3. Search for "commanderUnlocks" and after commanderUnlocks you will see a string of commander names.
Ex: "commanderUnlocks":{"oCrewPlayerPriestess":0.0,"oCrewPlayerAssassin":0.0,"oCrewPlayerCyberfused":0.0,"oCrewPlayerDamned":0.0,"oCrewPlayerCybernetic":0.0,"oCrewPlayerOfficer":0.0,"oCrewPlayerMagus":0.0,"oCrewPlayerCannibal":0.0,"oCrewPlayerRoughneck":0.0,"oCrewPlayerExile":0.0,"oCrewPlayerMutant":0.0,"oCrewPlayerWight":0.0}
Set all the numbers after each commander name to 1 and they should unlock.

4. Safe file and launch game to see changes.
(method for unlocking ships did not work so I have removed it)

Editing your individual runs
There is a new savegame editor made by The Mogician available for the following, please visit this link for more information: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496880776

All previous information is sourced from Scourge and N4P4LM's guide posts and from here will be my additions.
Accessing autosafe file
1. Start a new game with whatever commander and ship of your choosing

2. Go back to the main menu and close the game (This creates/edits the autosave.sav file and the edits will not work if the game is running)

3. Go to savegame folder @user/username/appdata/roaming/void_war.

4. Open the autosave.sav file with a text editor.

Editing in-game currency
1. Search for "currScrap" and edit number to desired amount (recommend adding zeros Ex: 350000.0).

Editing in-game Missile Count
1. Search for "playerMissileCt" and edit number to desired amount.

Spawning items (Item numbers I've discovered at the bottom of the post)
Now there are three places to look at for spawning items; "cargoList": Place to spawn ship weapons and missile modules, "equipmentList": Place to spawn player weapons, armor, tools, and Psychic items, and "equipmentQt": This is the amount of an item you have corresponding to the slot it's in (this only needs to be edited when working with items that stack like tools).

Both categories; "cargoList", "equipmentList", and "equipmentQt", are setup to reflect the in-game positions of items.
For example the cargo list is setup as "cargoList":[-1.0,-1.0,-1.0,-1.0] reflecting the four slots of ship weapon and missile module slots (they are in order from left to right) and "equipmentList":[-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0] reflecting the eight slots for armor, tools, player weapons and psychic items.

Spawning ship weapons and missile modules
1. Search for "cargoList" in the autosave.sav file

2. Replace the -1.0s in [-1.0,-1.0,-1.0,-1.0] with the desired item number.

Spawning player weapons,armor and psychic items
1. Search for "equipmentList" in the autosave.sav file

2. Replace the -1.0s in [-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0] with the desired item number.

Spawning tools
1. Search for "equipmentList" in the autosave.sav file

2. Repace the -1.0s in [-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0] with the desired item number.

3. search for "equipmentQt" and replace the 0.0s in [0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] to the desired amount of the item you want.
Ex: to spawn a med drone and cryofoam
"equipmentList":[3718,-1.0,-1.0,-1.0,4692,-1.0,-1.0,-1.0]
"equipmentQt":[2.0,0.0,0.0,0.0,90.0,0.0,0.0,0.0]
This would spawn 2 med drones in the first slot and 90 cryofoam in the 5th slot (yes, you can go over the cap of 2 but to use more than 2 you need to assign the item to a unit then right click the item while it's in the units inventory and it will take out 1 item at a time from their inventory so that you don't have to save and close the game a bunch of times to get all your units to have their tools).

Spawning Modules
1. Search for "moduleSlot" in autosave.sav
"moduleSlot" will be embedded in a string like: {"allied":1.0,"x":0.0,"y":0.0,"savedObjID":133193,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_restHealBonus"}
I don't know how much of it is important and therefore I ended up saving the entire string once I had the module I wanted already found and installed naturally on my ship and then pasting the entire thing over a preexisting string.
The only truly important parts of the string to my knowledge is "moduleSlot":X.0 and "obj":"XXXXXXXXXX" but I assume things like objID and such are just as valuable hence the pasting over the entire string.
Each "moduleSlot" will have a number(0.0,1.0, and 2.0) corresponding to the three module slots on a ship. Pay attention to this and make sure you don't paste a Module 2.0 string on a module 1.0 string resulting in two module 2.0s (haven't done this but I assume it might mess things up), If you do end up doing so just make sure to check and change it so you have a 0.0, 1.0 and 2.0.

Be sure to save the file after editing anything and ensure the game is closed. After editing relaunch the game to see results.

Item List
Missiles
Displacement Missile (P1, CT20, PS450, DMG1, Cost1, Teleport): 3719.0
Sabre Missile (P1, CT18, PS800, DMG2, Cost1, Sml Fire, Sml Breach, Min Crew Dmg): 3380.0
Blight Bomb (P1, CT16, PS450, Cost1, Poison Cloud): 3408
Flayer Missile (P1, CT19, PS800, DMG1, Cost1, High Breach, Min Crew Dmg): 3889
Rift Bomb (P1, CT18, PS450, DMG1, Cost1, Breach): 3431
Heavy Disruptor Missile (P1, CT16, PS600, Ion DMG3, Cost1): 3427
Claymore Missile (P1, CT20, PS800, DMG3, Cost 2, Sml Fire, Sml Breach, Min Crew Dmg): 3409
Antimatter Bomb (P1, CT27, PS100, DMG4, x2 systemless, High Breach, Min Crew Dmg): 3395
Siege Missile (P1, CT20, PS800, DMG2, Cost 1, x2 systemless, Sml Fire, Sml Breach, Min Crew Dmg): 3148

Ship Weapons
*Toxin Carronade* (P3, CT21, PS900, DMG1, Creates Toxic Gas, Random Room Target, Pwr1): 3349
Radium Blaster I (P1, CT11, PS450, Crew Damage 30, Pwr1): 3342
Radium Blaster II (P2, CT13, PS450, Crew Damage 30, Pwr2): 3343
Zeus Cannon (P1, CT14, PS900, DMG3, Sm Fire, Sm Breach, Min Crew Dmg, Pwr1): 2354
Penetrator (P1, CT12, PS900, DMG2, Shield Pen1, Sm Fire, Sm Breach, Min Crew Dmg, Pwr2): 3068
Flayer Cannon (P2, CT13, PS900, Breach, Pwr1): 3752
Bolt Cannon (P1, CT10, PS900, DMG1, Med Fire, Sm Breach, Min Crew Dmg, Pwr1): 3330
Displacement Field Emitter (P1, CT11, PS300, DMG1, Teleport all crew in room): 4158
Putrefactor I (P1, CT12, PS900, DMG1, Creates Toxic Gas, Pwr1): 3347
Putrefactor II (P2, CT17, PS900, DMG1, Creates Toxic Gas, Pwr1): 3348
Energy Beam I (CT11, DMG1, BeamL50, No Shield Pen, Pwr1): 2599
Thunder Cannon (P1, CT12, PS900, DMG2, Sm Fire, Sm Breach, Min Crew Dmg, Pwr1): 2770
Hull Ripper I (P2, CT15, PS900, DMG1, x2 systemless, Pwr2): 2425
Hull Ripper II (P4, CT18, PS900, DMG1, x2 systemless, Pwr3): 4184
Graviton Cannon (P1, CT9, PS900, DMG1, Slow Crew Time 20, Pwr1): 3350
Heat Beam (CT20, BeamL110, No Shield Pen, Creates Fire, PWR3): 3635
Flayer Beam (CT21, DMG1, BeamL85, No Shield Pen, High Breach, Pwr3): 4051
Grave Beam (CT28, DMG1, No Sys Dmg, BeamL110, No Shield Pen, Spawns Ghouls, PWR1): 3019
Retributor I (P1, CT12, PS900, DMG1, Med Fire, PWR1): 3320
Retributor II (P2, CT16, PS900, DMG1, Med Fire, PWR1): 3324
Retributor III (P3, CT19, PS900, DMG1, Med Fire, PWR2): 3325
Magnetic Pulse I (P2, CT12, PS600, Spread50, Stuns Crew for 5s, Pwr1): 1458
Macro Disruptor (P1, CT30, PS450, Ion DMG5, Pwr3): 3355
Kinetic Lance (P1, CT11, PS2400, DMG1, Charges 2, Breach, Min Crew Dmg, Slows 6s, Multiple Breach, Pwr1): 3361
Gravitic Lance (P1, CT5, PS2400, DMG1, Charges 2, Min Crew Dmg, Slows 60s, Pwr1): 3375
Neural Lance (P1, CT11, PS2400, Charges 2, Stuns Crew for 20s, Pwr1): 3378
Energy Lance (P1, CT12, PS2400, DMG1, Charges 4, Sml Breach, Min Crew Dmg, Pwr1): 3356
Macro Lance (P1, CT12, PS2400, DMG3, Charges 2, Sml Breach, Min Crew Dmg, Pwr2): 3358
Auto-Disruptor (P1, CT4, PS450, Ion DMG1, Pwr3): 3053
Twin Disruptor (P2, CT11, PS450, Ion DMG1, Pwr2): 3353
Storm Cannon I (P2, CT12, PS900, DMG1, Sml Fire, Min Crew Dmg, Pwr2): 3334
Storm Cannon II (P3, CT16, PS900, DMG1, Sm Fire, Min Crew Dmg, Pwr2): 3336
Storm Cannon III (P6, CT22, PS900, DMG1, Sml Fire, Sml Breach, Min Crew Dmg, Pwr3): 3340
Fusilade I (CT16, PS600, DMG1, P3, Spread45, Pwr2): 3914
Fusilade II (CT27, PS600, DMG1, P7, Spread60, Pwr3): 3388

//////Remember to assign value to "equipmentQt"//////

Armor
Tactical Armor (+10hp +50% Suffocation): 2675
Duraplate Armor (+15hp): 3525
Heavy Duraplate Armor (+20hp): 4480
Pressure Suit (Immunity to Suffocate): 2663
Tactical Exoskeleton (+15hp, +50% suffocation, +25% MoveSpeed): 4410
Fetid Rags (Immunity to Poison, +2PoisonDPS): 2641
Hellfire Cuirass (+10hp, Immunity to Fire): 2643
Chaos Armor (+30hp): 3142
Siege Armor (+20hp, Immunity to Suffocate): 2635


Tools
Dark Matter Prism (Teleport + 15hp dmg): 4085
Microshield: 4610
Hull Integrity Patch: 2615
Antidote: 3511
Med Drone: 3718
Fusion Charge: 1393
Repair Drone: 2686
Cryofoam: 4692
Chaos Engine: 3954
Stygian Reagent: 2607
Howling Reagent: 4407
Ruinous Reagent: 3997
Combat Shield (Reduce Enemy DPS by 1, +1DPS): 2463
Assault Shield (Reduce Enemy DPS by 1, +2DPS): 3540
Cathedral Ward (Enemy DPS cannot exceed 2, +10hp, -25%speed): 3539
Oxygen Tank (Immunity to Suffocate): 2654
Riot Shield (Reduce Enemy DPS by 1, Stun Enemy 5sec on Kill, -25%speed): 2612
Fortress Shield (Reduce Enemy DPS by 1, +20hp, -25%speed): 4604
Translocator (Teleport): 4328
Heavy Translocator (Group Teleport): 3158
Welding Torch (+50% Repair Speed): 2679
Chronofield (Enemy DPS cannot exceed 2, +1DPS): 4680
Imperial Aegis (Reduce Enemy DPS by 1, +10hp): 3089

Weapons
Machine Cannon (+1DPS, +3DPS LrgR, Dmg Nearby, -25%speed): 4141
Power Sword (+2DPS): 3649
Zenith Blade (+8 DPS, -2DPS Per Kill): 4645
Ripper Fist (+1DPS, +3DPS SmlR, 1000% Door Break): 4541
Cursed Spear (+1DPS, +1DPS MedR, -3DPS to Enemies on kill for 20s): 3199
Decapitator (+4DPS): 2674
Plague Sword (+1DPS, +5PoisonDPS): 2656
Evisorator (+2DPS, +1DPS SmlR, +5HP on Kill): 3872
GoreBlaster (+2DPS, +1DPS SmlR, +10DMG On Kill): 3776
HellFire Blade (+3DPS, Create Fire on Kill, Fire Immunity 30s on Kill): 2648
Electrobaton (+1DPS, +1DPS Target under 50hp max, Stun Enemy 5sec on Kill): 4055
Grav-Spear (+1DPS, +1DPS MedR, Slows Enemy Crew): 3878
Athame (+2DPS, Spawn Ghoul on Kill): 4124
Soul Thresher (+1DPS, +1DPS MedR, +2DPS on Kill): 4650
Magma Gun (+2DPS, Damages Nearby Enemies): 2649
Gore Sledge (+2DPS, +2DPS Target over 100hp max, +10DMG On Kill): 3844
Holy Sceptre (+1DPS, +1DPS Target under 50hp max, Purifies on Kill): 846
Assault Drill (+1DPS, +2DPS SmlR, 1000% Door Break, Breach on Kill): 2628
Rotblaster (+1DPS, +1DPS LrgR, Poison Gas on Kill): 4164
Thirsting Glaive (+1DPS, +1DPS MedR, +10HP on Kill): 2631
Havoc Maul (+2DPS, +2DPS Target over 100hp max, DMG Nearby System on Kill): 3566

psychic
BloodCurse (10DMG Projectile, Curse Thrall Spawn on Death, CD40, CT1, PS900): 867
Treasonous Whispers (Mind Control, CD25, CT2, PS450): 4445
Soul Storm (DMG3, CD30, CT20, PS600): 2555
Rejuvenate (Heal for 25hp, CD20, CT1, Charges 2, PS450): 3099
Fireball (CD30, PS450): 2642
Aetheric Gate (Group Teleport, CD20): 4501
Chaotic Rift (Random Group Teleport, CD20, PS450): 4659
Purify (CD30, Purifies crew): 2426
Transfusion (Heal for 10hp[35hp with thrall], CD3, CT1, Charges 2, PS300): 4201

Modules
"oModule_preChargedWeapons"
"allied":1.0,"x":0.0,"effectDone":true,"y":0.0,"savedObjID":154417,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_preChargedWeapons"
"oModule_restHealBonus"
{"allied":1.0,"x":0.0,"y":0.0,"savedObjID":133193,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_restHealBonus"}
"oModule_firstWeaponDoubleShots"
"allied":1.0,"x":0.0,"effectDone":false,"y":0.0,"savedObjID":171668,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_firstWeaponDoubleShots"

My personal favorite setup:

Missiles
Claymore Missile (P1, CT20, PS800, DMG3, Cost 2, Sml Fire, Sml Breach, Min Crew Dmg): 3409

Ship Weapons
Fusilade II (CT27, PS600, DMG1, P7, Spread60, Pwr3): 3388
Storm Cannon III (P6, CT22, PS900, DMG1, Sml Fire, Sml Breach, Min Crew Dmg, Pwr3): 3340
Retributor II (P2, CT16, PS900, DMG1, Med Fire, PWR1): 3324

Weapons
Decapitator (+4DPS): 2674

Armor
Heavy Duraplate Armor (+20hp): 4480

Tools
Ruinous Reagent: 3997

Modules
"oModule_firstWeaponDoubleShots"
"allied":1.0,"x":0.0,"effectDone":false,"y":0.0,"savedObjID":171668,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_firstWeaponDoubleShots"
"oModule_preChargedWeapons"
"allied":1.0,"x":0.0,"effectDone":true,"y":0.0,"savedObjID":154417,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":2.0,"obj":"oModule_preChargedWeapons"
Item List P2
"oModule_sensorVisionGainCrewDamage"
"allied":1.0,"x":0.0,"y":0.0,"savedObjID":127389,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_sensorVisionGainCrewDamage"
"oModule_sensorVisionGainEvasion"
"allied":true,"x":0.0,"y":0.0,"savedObjID":127412,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_sensorVisionGainEvasion"
"oModule_sensorVisionLoseEvasion"
"allied":1.0,"x":0.0,"y":0.0,"savedObjID":128168,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_sensorVisionLoseEvasion"
"oModule_DPS_technoLow" (+2 DPS Servo-Slaves)
"allied":1.0,"x":-192.0,"y":0.0,"savedObjID":124562,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_DPS_technoLow"
"oModule_fightStartDamageEnemies"
"allied":1.0,"x":0.0,"effectDone":false,"y":0.0,"savedObjID":128729,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_fightStartDamageEnemies"
"oModule_DPS_inVacuum"
"allied":1.0,"x":-182.0,"y":0.0,"savedObjID":128954,"image_angle":0.0,"persistent":1.0,"image_blend":16777215.0,"moduleSlot":0.0,"obj":"oModule_DPS_inVacuum"
oModule_bonusCrewHound (Hound of Cerberus)
"x":0.0,"savedObjID":168579,"image_angle":0.0,"image_blend":16777215.0,"crewID":168671,"allied":1.0,"effectDone":true,"y":0.0,"persistent":1.0,"moduleSlot":0.0,"obj":"oModule_bonusCrewHound"

A thank you to Spyderman for their additions to the item list.
13 Comments
Phoenix 13 Aug @ 6:40pm 
How do I unlock all the ships for my game??
Legan 17 Jul @ 2:13am 
Search for "obj":"oShopInventory"

In "shopEntryList":
Just add, for example, "oCrewTechnoEnergist" in one of the 9 slots and set the "shopEntryQuantity" to 1 for that slot.

...same for systems: just add "oSysHullReaper" and set qt to 1.

It gets a bit wonky when you add crew directly to the ship, better to add them to a store and buy them. So they can get generated correctly, with keywords and abilities.

Here's all systems and items for reference: https://stuff-for-games.github.io/VoidWarRef/

Don't forget to add the "o" in front of everything!
CrystalMath (AKA)BasicLich 17 Jun @ 4:06am 
Also, any idea how to add specific crew to the ship, or to a merchant?
CrystalMath (AKA)BasicLich 17 Jun @ 3:19am 
Any idea on how to add systems? like a Hull Reaper?
Skalman 16 Jun @ 6:47am 
"oModule_DPS_HP_demon"

gives +1 DPS and +10HP to all Demonic crew
Skalman 15 Jun @ 4:21pm 
Another psychic power:

Coagulate: 3840
Spyderman 14 Jun @ 5:18am 
My personal favourite setup.

Auto-Disruptor: 3053
Auto-Disruptor: 3053
Energy Beam I: 2599
Energy Beam I: 2599

Antimatter Bomb: 3395

Cybernetic
Tactical Exoskeleton: 4410
Soul Thresher: 4650
Riot Shield: 2612
Translocator: 4328

"oModule_fightStartDamageEnemies" x3 is absolutely cheating

"oModule_spellEvasion" x1 and "oModule_sensorVisionGainEvasion" x2 makes it pretty easy without impacting the gameplay too much

"oModule_forceShieldOnWeaponShot" x3 is also cheating, the circles are pretty annoying though
[TRP]narutodeweese  [author] 13 Jun @ 1:12am 
A thank you to Spyderman for their additions to the item list.
The Mogician 11 Jun @ 11:38am 
You can turn your crew into other classes, Iffound these class ids and basenames, changing the class id is enough, however, the original class name will still show up until you change the base name.
oCrewTechnoPeon "baseName":"Engineer"
oCrewTechnoTreadCombat "baseName":"Combat Husk"
oCrewTechnoTread "baseName":"Servo-husk"
oCrewTechnoPriest "baseName":"Hex Priest"
oCrewTechnoPriest2 "baseName":"Cyberpriest"
oCrewTechnoEnergist "baseName":"Flux-Priest"
oCrewTechnoDom "baseName":"Assault Cyborg"
oCrewPlgMed1 "baseName":"Gorgothian Legionnaire"
oCrewEmpMage0 "baseName":"Imperial Scribe"
oCrewEmpMed2 "baseName":"Imperial Marshal"
oCrewEmpMed1 "baseName":"Imperial Enforcer"
oCrewEmpMed0 "baseName":"Imperial Recruit"
oCrewRaiderMed0 "baseName":"Corsair"
The Mogician 11 Jun @ 10:24am 
For loadouts, try combining oModule_firstWeaponDoubleShots (mirrored fire control) oModule_preChargedWeapons (night field) with titan multicannon (3337.0). You start with firing 6 3 damage rounds at the enemy. The storm cannon array is also a good candidate for the initial salvo, firing off 16 1 damage rounds at the enemy.