RimWorld

RimWorld

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Alpha Mechs: Re-Examined
   
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Mod, 1.5, 1.6
File Size
Posted
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667.299 KB
7 Jun @ 8:10pm
6 Aug @ 1:05pm
3 Change Notes ( view )
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Alpha Mechs: Re-Examined

In 2 collections by Smxrez
Re-Examined Mod Series
8 items
Smxrez's mods
14 items
Description



NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod. (Functionally they’re nearly identical so use Progression: Robotics if you want the extra changes.)
Click here for Progression: Robotics

I always thought it was weird how Alpha Mechs is one of the only mech mods that gives you a full set of mech research that is done at the exact same time as the vanilla mech research.

So I made this mod to fix that by merging all vanilla-adjacent mech research together. It now flows better and feels more natural as you progress.

To go along with the merge, I’ve also adjusted research costs to balance out the now-condensed tech tree.

I also tweaked the Blitzkrieg, because it felt unnecessarily annoying to mass-produce for what you get out of it.

When paired with any mods that alpha mechs adds mechs for, this mod also merges the unlocks/research into vanilla.

That’s it for now. I’ll probably expand on this later and do a pass some of the other mechs, but nothing’s really screamed "change me" so far.

As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don't give me a hugslib log and I chop off your limbs)


[ko-fi.com]









Full list of changes:
Light alpha mechs: - Moved to Basic mechtech Standard alpha mechs: - Moved to Standard mechtech Heavy alpha mechs: - Moved to High mechtech Ultra heavy alpha mechs: - Apoptosis moved to Crypto harmonization - Starfire moved to Crypto harmonization - Infernus moved to Voidlink connectivity - Legate moved to Voidlink connectivity - War empress moved to Quantum pulse messaging - Siegebreaker and Siegemelter to Quantum pulse messaging - Rest moved to Ultra mechtech Blitzkrieg: - Steel cost 20 -> 60 - Component cost 0 -> 2 - Subcore cost 1 -> 0 Voidlink pack: - Removed




Q: CE Compatible?
A: I don't see why not.
Q: Does this work with Progression robotics?
A: No do not use both of them at once.
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add and remove.




Smxrez (Me) - XML
Inglix - Additional modded mech patches
Ferny - Progression: robotics
21 Comments
Gloose 24 Aug @ 7:52am 
@RogueSeraph257 Mechs moving from rechargers and dropping also happens in vanilla with 1.6, as it occurs in non-modded runs as well.
Smxrez  [author] 10 Aug @ 9:30pm 
@Virtuous the overall component and steel cost is less after the balance change due to the removal of the subcore
Virtuous 9 Aug @ 4:30am 
With the Blitzkreig, do you mean: Subcore removed and Cost slightly "Increased"
RogueSeraph257 31 Jul @ 4:45pm 
idk what else it could be, I removed all other allowed mods that had anything to do with mechs and recharging mechanics, and my aura keeps getting placed on the charge spot, the correct mech charger, then walks off and falls down from lack of energy.
Smxrez  [author] 31 Jul @ 9:16am 
This mod doesn't touch recharge mechanics at all just research requirements
Probably something else in your list
RogueSeraph257 31 Jul @ 7:26am 
My Mechs are all funked. They run down to 0%, then whenever they get to the recharge spot, they move away from it and fall down. No matter how many times I haul them to the recharge spot, they move away from it and go down. I had them all set to recharge at 15%, none of them will.
Random Freedom Stalker 27 Jul @ 10:46pm 
Smxrez, I legit thought your pfp was of this one character named Angela from the Project Moon series. But you have no PM games, such sadness. :appleAngela:
DeathTomato 4 Jul @ 8:30pm 
Thanks a bunch! Really appreciate it:steamthumbsup:
Smxrez  [author] 4 Jul @ 7:40pm 
DeathTomato 3 Jul @ 6:30pm 
Can I find the font anywhere? Not sure if rimworld uses a prexisting one or has its own.