Project Zomboid

Project Zomboid

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Immersive Cars: Decay
   
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7 Jun @ 4:27pm
8 Jun @ 8:15pm
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Immersive Cars: Decay

Description
Sick of finding band new cars in the middle of the apocalypse? I've got you covered!

What it does:

This mod add semi-real time decay updates to cars in the world without demand for heavy resources

Features:

Full sandbox compatibility; You decide what works for your game/server
Custom settings that allow you to: Change how often decay occurs, change seasonal multipliers, allow simulated decay over time for newly spawned cars. This means the level of decay will remain consistent even when visiting new areas where no cars were previously spawned and you can decide if being exposed to the elements will increase the level of decay that a car incurs.

Owned cars, When you get into a car and start the engine it becomes owned for 72 hours, in that 72 hours decay cannot occur, this ensures that your own car doesn't rust out right from under you

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With default settings cars will last approx. 5 in game years if they are in 100% condition. Obviously most cars are not that pristine and may last a little less unless repaired.

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Known issues:
On a very rare occasions in games that have gone on for a long time you may see a freshly spawned car decay right before your eyes, this should be rare though if using default settings. It might be more common if using settings that cause cars to decay faster.

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Check out my other immersive car mods:
Immersive Cars: Parts Picked

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Future plans for the Mod:
- Right now cars all parts decay at a more or less identical rate, This doesn't matter too much since RNG determines a cars overall condition when it spawns. I intend to change this slightly to add a small amount of variety to the decay to allow players to get lucky finding a part that's in pretty good condition for salvage.
- I would like to have tires deflate before they start decaying. This can be done but it will require me to re-write most of the main code so it will take some time.
- Lower decay on cars stored in a garage or just indoors in general. This will give an incentive to keeping your car covered and to go scavenging for parts in areas where there might be protection from the elements (I don't believe those areas exist in the current vanilla game, but enough mods add this kind of thing that I think it's worth exploring). This also allows for the removal of the arbitrary ownership time and introduces an idea for real vehicle maintenance gameplay into the game.

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You can add this mod to collections if you want to with my blessing.

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[www.buymeacoffee.com]




Workshop ID: 3495105059
Mod ID: ImmersiveCarsDecay
25 Comments
KemonoAmigo 8 Oct @ 9:41am 
Does the mod work in real time rate or at game tick rate? Let's say I keep the game running at 4x speed for various real-life hours and 1 year passes in-game in 1 real-life day. Would cars be significantly decayed?
bubby_pz33 8 Sep @ 8:08pm 
Does this affect the amount of fuel that can be found in gas tanks or just the condition of the tank
Gojita 3 Sep @ 4:50am 
@Doom Girl: Tested it in my MP dedicated server, after apply the mod mid-save, couple of issue:

- All spawned vehicles condition goes down to the same ~2%
- Some Mechanic-main members of my server told me that after they took out some part of the vehicle out, and just put them right back, the condition of said item & general condition of the vehicle goes up 1~3% per / part.

Please check, I think?
Gojita 29 Aug @ 5:25pm 
@Doom Girl: So it affects all vehicles in general, vanilla & modded ones alike — good to know, although I haven't test it, I assume it works in MP as well. For the mod, one suggestion for a future update:

- Consider changing the value-format and formula to use in-game days or years instead of random numbers/approximations which is too vague.
Doom Girl  [author] 29 Aug @ 5:15pm 
@gojita my best guess would be yes it would work but it might be an idea to test it out in a new single player game before deploying on any existing save.
Gojita 29 Aug @ 5:08pm 
@Doom Girl: In simpler terms, does modded-vehicles (other than vanilla) can be decay with your mod?
Doom Girl  [author] 29 Aug @ 5:05pm 
@gojita I can't be certain as I do not know that mod. However if it uses the default vehicle spawning and just adds it's own stuff there should be no reason it wouldn't. I am not currently working on any PZ stuff at the moment but I will do my best to check once I return.
Gojita 29 Aug @ 1:54pm 
Does this support KI5 vehicles?
mac821 28 Aug @ 2:30pm 
You ever figure out how to change rust values?
404ModNotFound 29 Jul @ 10:41am 
Hey. I really love this mod! Do you plan to add customized multiplier to each vehicle part?