Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Arknights]: Vermeil and Pinecone
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123.317 MB
7 Jun @ 12:46pm
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[Arknights]: Vermeil and Pinecone

In 1 collection by 糸七
糸七的明日方舟mod
17 items
Description

I've written yet another Arknights mod. If you like it, please give it a thumbs up, I beg you nya~.

If you find any bugs or have suggestions for improvement, feel free to leave a comment nya~
This mod requires Modular Adjacency Bonuses Core as a base.



Civilization: Red Cloud
Leader: Red Cloud

Civilization Ability: Hunter's Experience
+7 Combat Strength against Barbarians. Units earn promotions when defeating Barbarians. Each Military/Economic/Diplomatic/Great Person policy slot provides +2 Production/+3 Gold/+1 Influence/+1 All Yields in the City Center.
Leader Ability: Rain-Sheltered Arrow
Units at war with Red Cloud are treated as Barbarians. +100% Production when training Ranged Units. Upon first production of a military unit type, receive a Builder. Specialized Districts provide 30% of their respective adjacency bonus based on total adjacent Food.
Unique Unit: Hunter
Replaces the Slinger. Has higher attack range and stronger Combat Strength. Starts with one promotion. +5 Combat Strength against Barbarians. Heals after killing a unit.
Unique District: Shelter
Replaces the Neighborhood. Unlocks earlier. Provides Production equal to 50% of adjacent Food yield. Provides Tourism based on total adjacent Appeal. Provides Housing based on adjacent fresh water level. Provides Amenities equal to the number of adjacent working Citizens.



Civilization: Pinecone
Leader: Mina

Civilization Ability: Portable Power Source
All cities gain +2 Clean Power. For every 2 points of excess Power, cities provide standard adjacency bonuses to Campus, Commercial Hub, and Industrial Zone districts. Each adjacent resource (even if not visible) provides +2 Clean Power to Industrial Zones.
Leader Ability: Short Nap
Builders and Construction Workers gain +1 Charge. Builders and Construction Workers provide +1 Culture per charge. Each point of Amenities in a city provides +1 Culture, +2 Gold, and +1 Tourism in the City Center.
Unique Building: Mobile Power Unit
Replaces the Workshop. +3 Production. Provides 3 Clean Power to cities within 6 tiles. Industrial Zone adjacency bonuses are doubled. +1 Amenity per 3 Clean Power in the city. +1 Great Engineer point per turn.
Unique Unit: Construction Worker
3 Charges. Can spend charges to advance the construction progress of Districts, Wonders, or Buildings (must be in the City Center; this action doesn't consume movement). Can build most improvements.


Materials and references are from Arknights Wiki
Special Thanks: The help from the modding group 711403691, and tutorials from H and Maple Ruivo's "Modular District Adjacency Bonuses" mod Diplomatic texts for leaders written by @安庆Anqing Update Plan: Continue creating mods for other operators
6 Comments
xuexingnie 20 Jun @ 6:56pm 
松果弹斗闪电五连鞭
某真祖 16 Jun @ 4:00am 
锤·奇·观!
lighthunder 12 Jun @ 5:12am 
有点高产哦,而且模组质量都很高。
你有点天份的,兄弟。
1802646926 8 Jun @ 7:47am 
哈基猫!:steamthumbsup:
蓬莱旅人 8 Jun @ 3:18am 
😋
安庆Anqing 7 Jun @ 8:50pm 
:GhostFlowerHappy: