Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Not enough ratings
Disable Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.627 KB
7 Jun @ 8:23am
7 Jun @ 9:12am
4 Change Notes ( view )

Subscribe to download
Disable Buildings

Description
Scripts:
DB-AirSta = airbase stable removed catapult bark fireRaft bombVessel categories removed
DB-EcoMil = AirSta+granary lumberMill smelter refinery removed
DB-Big = EcoMil+general fishermen temple senate missileSilo removed

I made this using in game script editor
Inside: scenario { run_once { [here] }}
Typing "disable_type("{building}");"
Saving then compiling

These mods from the Steam Workshop may alter how Rise of Nations functions, and are not created or supported by Microsoft. By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporation and affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steam's terms of use and not Microsoft's End User License Agreement.
4 Comments
Grima 17 Aug @ 3:17am 
OK, never mind, I managed it thanks to your explanation. It wasn't very intuitive and I don't think I would ever have managed it on my own :D Thanks a lot, you're great!
Grima 17 Aug @ 2:59am 
First of all, thank you very much for your attention. Can I add you to my friends list so we can chat more quickly? Once we're done, you can remove me, of course.
[COLOUR:RED]Dino Babby  [author] 17 Aug @ 2:54am 
from main menu
tools&extras>steam workshop
select your local mod>publish mod
if i recall it was that easy
i also took description.txt and _publishinfo.txt from another mod and filled in my own settings

is it that part that you need or is it how to get the local mod to show up on the installed mods
from files rise of nations location>mods and created a folder named Disable buildings
i had my script (.bhs or something like that) description and publishinfo
and then the mod was shown on the ingame mods
Grima 17 Aug @ 1:28am 
Hi, sorry to bother you, but I'd like to ask you something: how did you publish the script on the workshop? I created one to play with my friends, but it only works locally on my PC, and I read on Google that to make it work in multiplayer mode, it has to be published on the workshop. I've been searching for hours for a guide on how to do this, but I haven't found anything that can help me. Can you help me, please?