Arma 3
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Saint Pierre Du Mont
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
18.514 MB
6 Jun @ 1:51am
8 Jul @ 10:36pm
14 Change Notes ( view )
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Saint Pierre Du Mont

In 1 collection by MicrowaveFork
WW2 Terrains MicrowaveFork
6 items
Description
!WARNING! Work In Progress!:


MicrowaveFork Presents
Saint-Pierre-du-Mont
WWII 1944 Terrain - D-Day, Normandy

Pointe du Hoc
Pointe du Hoc is a prominent cliff between Utah and Omaha Beaches on the Normandy coast, standing 100 feet above the English Channel. On D-Day, June 6, 1944, it was the site of a daring assault by the U.S. 2nd Ranger Battalion. Their mission was to scale the cliffs under fire and destroy a battery of German 155mm guns believed to threaten the Allied landings. Upon reaching the top, the Rangers found the guns had been moved inland but quickly located and disabled them.

In the days that followed, the Rangers faced fierce German counterattacks from the nearby towns of Cricqueville-en-Bessin, Saint-Pierre-du-Mont, and La Cambe. Isolated and low on ammunition, they held their position until reinforcements arrived. Clearing operations by the 5th Ranger Battalion, elements of the 29th Infantry Division, and 8th Infantry Regiment focused on securing these surrounding areas, which were critical for establishing the link between Utah and Omaha Beaches. The success at Pointe du Hoc played a key role in the broader success of Operation Overlord.

Points of Interest:

Pointe du Hoc:
A steep cliff overlooking the English Channel between Utah and Omaha Beaches, Pointe du Hoc was stormed by the U.S. 2nd Ranger Battalion on D-Day to neutralize a German gun battery threatening the Allied landings.

Saint-Pierre-du-Mont:
Located just inland from Pointe du Hoc, this village served as a key objective for the U.S. 2nd and 5th Ranger Battalions during the D-Day landings, offering a strategic position for advancing toward Grandcamp and cutting off German reinforcements.

Cricqueville-en-Bessin:
German infantry and support units held defensive positions in and around the village, often using it as a staging area for counterattacks and reinforcement routes.

La Montagne:
This elevated area hosted observation posts, machine-gun nests, and fallback positions used by troops of the 352nd Infantry Division. Its height allowed German forces to monitor coastal movements and direct artillery fire inland.



Terrain Specifications (subject to change):
Terrain Grid Size: 1024 x 1024 cells
Cell Size: 4.625 meters
Total Land Area: 4736 x 4736 meters
Satellite Image Size: 4736 x 4736 pixels
Satellite Tile Size: 512 x 512 pixels
Object Count: 54,157 (more to come)
Unique Models: 486
Bikey Signed: Yes – Multiplayer ready



!WARNING! Work In Progress!:
This project is currently a work in progress - thank you for testing my terrain. SPEARHEAD 1944 Required!
Recommended Authentic bunkers: Omaha Beach Objects: https://gtm.steamproxy.vip/workshop/filedetails/?id=3016547392
Working on texture maps
working on terrain ID maps
..Next Terrain Market Garden & WW1 Setting



Join the Community:
[discord]https://discord.gg/WaMvMpCRgD[/discord]
20 Comments
Mister Sex 6 Aug @ 12:09pm 
AI can't use marked paths in the cliff zone, they are trying to flank from the other side cliffs. Also AI can't normally move through trenches, even there are no enemies around.
dmxyang4 30 Jul @ 7:34pm 
beautiful
Hylo 17 Jul @ 7:56am 
Definitely your best terrain you've made. I hope the next ones have the details you put into this
FUBAR 9 Jul @ 11:16am 
Sick maps. Someone on SPE discord turned me on to them. Thanks
Mallekip 6 Jul @ 2:12pm 
Had a go with this map. It's great.
Some history nerds might complain about the marked paths leading up the cliff: this makes it possible for the AI to storm the bunkers.

Note that the 2 central paths both have floating rocks on them. These rocks are at:
[2239.16,2792.1,0]
[2158.8,2860.68,0]

And a floating wooden log at:
[2190.07,2808.59,0]

Enjoy re-enacting COD in Arma everyone! And thanks to the Microwave Fork.
TheThibeau 28 Jun @ 4:21pm 
Sick map! For anyone worrying about the water level, I was able to make a CoD 2 style Pointe Du Hoc mission by using the deformer mod!
seanhboss 27 Jun @ 10:59pm 
When you find out all the guns are just wood.
T3485 27 Jun @ 7:43pm 
IFA3 is done and too outdated ATP. Though I do still use the gear rigs from it in my compositions
Delta-Gamma 27 Jun @ 4:54pm 
Thanks for not using IFA3. I know that took restraint (apparently for the majority of the Arma community anyway).
Lukin 27 Jun @ 10:23am 
Water level is very very not deep