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1. if a player is good at avoiding damage, this becomes way easier than vanilla.
2. high-tier armor is way too strong, necessitating it to be broken to do any damage with any weapon (even clubs become ineffective)
3. weapons break way too easily, meaning no weapon can survive a long fight like a tournament. a grand tournament was softlocked because all the weapons were broken and the crowd didn't drop anything in.
4. throwing is too op. it can be strong even in vanilla, but here, where avoiding damage is more important at dealing high damage is much easier, throwing becomes a little too good.
needs a few tweaks, basically