RimWorld

RimWorld

244 ratings
JumpLifter
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Mod, 1.5, 1.6
File Size
Posted
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1.337 MB
5 Jun @ 8:40am
26 Jun @ 2:20pm
4 Change Notes ( view )
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JumpLifter

Description
Are 600kg capacity lifters still not enough? Is 15c/s too slow for your massive colony?
Tired of watching your haulers walk like it's the neolithic era?

Say goodbye to bottlenecks – Introducing, Jump Lifter!

Equipped with a micro jump drive, the Jump Lifter doesn't walk to its destination – it teleports.
With every hauling task, it opens a brief wormhole between its location and the target, arriving in an instant.
No pathfinding. No delays. Just pure, ultra-tech-grade hauling power.

Note: Jump drive range is limited – it's built for colony-scale teleportation, not world map travel. (Sorry, caravans!)

Upgrade your logistics. Blow your colonists’ minds.
The future of hauling has arrived – and it skips the walking part.

Order your Jump Lifter today, you must call now! operators are standing by.



-------------------
Q: Is it OP?
A: absolutely yes.

Q: My lifter stopped teleporting!
A: Check if the gizmo toggle button is turned off.
84 Comments
BlackFranky 20 Sep @ 2:52pm 
Jump Paramedic out now! Order one before the scalpers take them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571778751
Talos 12 Sep @ 1:24pm 
sr, my bad,it's not bug, thanks for ur great mod :steamhappy:
Rabiosus  [author] 12 Sep @ 6:32am 
@Talos That’s not a bug, but vanilla behavior. You can reproduce it by removing all mods and spamming Climate Adjusters.
Mechanoids don’t take damage from frostbite or similar effects, but they have a ComfyTemperatureMin set to -100°C.
If the outside temperature goes far below that, like -200°C, they won’t haul from there.
If you patch ComfyTemperatureMin to something like -273, they will start hauling.
Talos 12 Sep @ 5:55am 
i got a weird bug ,cause the outside temperature is lower than -200°c, the lifter wont blink to outside for lifting
Altumnus 24 Aug @ 11:49pm 
@5150: "Jump All Mech" ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553578022&searchtext=jump+all+mech ) patches all player mechs, even modded mechs, to have jump/blink capability.
5150 16 Aug @ 9:45pm 
Hello, do you have any plans to make a Jump ParaMedic?
横冲直撞小影子 11 Aug @ 2:58am 
The The conveyor does not handle the pile of blocks.
齐亚·拉赫曼将军 8 Aug @ 9:54am 
will there be jump miner like red alert 2?
TheLastThrumbo 4 Aug @ 4:46pm 
Gotta say, I definitely thought this mod would be too good to be true. Maybe it would destroy performance. Maybe out of my 200+ mods, it would conflict with SOMETHING, right?

Nothing. Not a thing. Works flawlessly, and will be apart of all my games moving forward! Thank you Rabiosus and the amazing mod!
Cute cat 30 Jul @ 12:38am 
@Milkafish262 lifter is from biotech if that's what you mean, if your asking about a mod that doesn't use biotech but still works like this then I don't think mod like that exists