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DevCA_Anti_Dup
   
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Type: Mod
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2.392 MB
4 Jun @ 7:36pm
11 Oct @ 8:09am
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DevCA_Anti_Dup

Description
⚙️ **STABLE VERSION v3.1 / VERSÃO ESTÁVEL v3.1** ⚙️

🇺🇸 **WHAT'S NEW?**
DevCANoDUP v3.1 fixes the item consumption bug and adds container & vehicle tracking.
Now the system covers any object derived from Transport (cars, boats, helis, planes)
and any container (bags, crates, wardrobes, barrels).
Consumables are no longer tracked, ensuring full compatibility with eating, drinking, and meds.

🔥 **NEW IN v3.1**
- 🛠 Fixed consumption issue.
- 🧱 Tracks containers (HasInventory items).
- 🚁 Tracks all Transport-based vehicles.
- ⚙️ Whitelist / Blacklist / Auto modes.
- 🔒 Deletes duplicated receptacles and their contents.
- 🧩 Config auto-generation with MakeDirectoryPath.

🇧🇷 **NOVIDADES**
DevCANoDUP v3.1 corrige o bug que bloqueava consumo e adiciona rastreamento
de containers e veículos. Agora cobre qualquer objeto derivado de Transport
(carros, barcos, helicópteros, aviões) e qualquer container (mochilas, baús, armários, barris).
Consumíveis não são mais rastreados, garantindo compatibilidade total com comida, bebida e remédios.

🔥 **NOVIDADES v3.1**
- 🛠 Correção do bloqueio de consumo.
- 🧱 Rastreamento de containers (HasInventory).
- 🚁 Rastreamento de todos veículos Transport.
- ⚙️ Modos Whitelist / Blacklist / Automático.
- 🔒 Remove receptáculos duplicados e conteúdo.
- 🧩 Geração automática de config com MakeDirectoryPath.

---

📁 **CONFIG JSON**
{
"Enable": 1,
"SkipConsumables": 1,
"TrackingMode": 0, // 0=Auto, 1=Whitelist, 2=Blacklist
"WhitelistClasses": ["Weapon_Base","Magazine","ItemOptics","NVGoggles","TransmitterBase"],
"BlacklistClasses": [],
"DryRun": 0
}

---

🧠 **HOW IT WORKS / COMO FUNCIONA**
- Each tracked entity gets a unique DevCANoDUP_Data.
- System checks Persistent IDs and removes duplicates instantly.
- Containers duplicated = deleted (with contents).
- Vehicles duplicated = deleted.
- Consumables = ignored.

✅ **Safe / Lightweight / Plug & Play**
100% server-side, auto-config, zero dependencies.

👨‍💻 by DevCarlos — YouTube: @dayzservertutorialbr
11 Comments
[TW]EatGolden 24 Oct @ 5:33pm 
When you leave the server with an item in your hands, it often gets deleted.
And the final version is out already?
[DEV] Carlos  [author] 11 Oct @ 11:59am 
@patrick.hibbitt1994

Sorry, everyone.

I left it up to some idiot to help me, and he ended up messing up on the first day.

I've already regained control of everything, and I'll be releasing the final, tweaked version soon.

I apologize again and promise this won't happen again.

_________________________________________________________

@G/ Desculpe pessoal.

Eu deixei na mão de um zé ruela pra me ajudar e ele acabou fazendo cagada no primeiro dia.

Eu já retomei o controle de tudo e daqui a pouco eu vou lançar a versão final e ajustada.

Mais uma vez peço desculpas e prometo que isso não vai mais acontecer.
G/ 11 Oct @ 8:13am 
Boa tarde, porque não faz updates mais estaveis ou com MOD exp antes de mandar pra comunidade toda?
patrick.hibbitt1994 11 Oct @ 8:11am 
How many more updates are you planning to release in one day? Is something going on? Lots of updates with no info in the last 12 hours.
[DEV] Carlos  [author] 10 Oct @ 7:12pm 
[h1]DevCANoDUP v3.0 - Critical Refactoring[/h1]


CRITICAL FIXES:
[list]
[*]CRASH RESOLVED: GetObjectRepr() string validation
[*]Race condition fixed: init moved to EEInit()
[*]Null pointer protection in all operations
[*]Memory leak fixed: auto timer cleanup
[/list]

IMPROVEMENTS:
[list]
[*]Config auto-save after validation
[*]-70% DummyItem creation reduction
[*]-40% string operations reduction
[/list]

COMPATIBILITY: Obfuscation-safe • Backward compatible • No API breaks




CORREÇÕES CRÍTICAS:
[list]
[*]CRASH RESOLVIDO: validação strings GetObjectRepr()
[*]Race condition corrigida: init movida para EEInit()
[*]Proteção null pointer em todas operações
[*]Memory leak corrigido: limpeza auto de timers
[/list]

MELHORIAS:
[list]
[*]Config auto-save após validação
[*]-70% redução criação DummyItem
[*]-40% redução operações string
[/list]

COMPATIBILIDADE: Obfuscation-safe • Compatível v2.0 • Sem quebras API
Stanley Winston 16 Jul @ 7:56am 
[DEV] Carlos,
Steam blocked your message, I can't read it
[DEV] Carlos  [author] 12 Jul @ 3:16am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Stanley Winston 7 Jul @ 4:39am 
[DEV] Carlos,
Thanks for the update and fixes :) Radios are no longer being deleted. But it seems you forgot to add Discord webhook support. The variables aren't used anywhere except in the config declaration. But no worries, I finished implementing the webhook sending myself since you made the scripts readable
[DEV] Carlos  [author] 6 Jul @ 8:15pm 
@KaKa @Stanley Winston Fixed. Try it now and it will work. If there is any problem, please let me know.
KaKa 23 Jun @ 9:04pm 
Hi discord hooks not working i try to loot cycle to test it but it's only send it to crash logs