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And the final version is out already?
Sorry, everyone.
I left it up to some idiot to help me, and he ended up messing up on the first day.
I've already regained control of everything, and I'll be releasing the final, tweaked version soon.
I apologize again and promise this won't happen again.
_________________________________________________________
@G/ Desculpe pessoal.
Eu deixei na mão de um zé ruela pra me ajudar e ele acabou fazendo cagada no primeiro dia.
Eu já retomei o controle de tudo e daqui a pouco eu vou lançar a versão final e ajustada.
Mais uma vez peço desculpas e prometo que isso não vai mais acontecer.
CRITICAL FIXES:
[list]
[*]CRASH RESOLVED: GetObjectRepr() string validation
[*]Race condition fixed: init moved to EEInit()
[*]Null pointer protection in all operations
[*]Memory leak fixed: auto timer cleanup
[/list]
IMPROVEMENTS:
[list]
[*]Config auto-save after validation
[*]-70% DummyItem creation reduction
[*]-40% string operations reduction
[/list]
COMPATIBILITY: Obfuscation-safe • Backward compatible • No API breaks
CORREÇÕES CRÍTICAS:
[list]
[*]CRASH RESOLVIDO: validação strings GetObjectRepr()
[*]Race condition corrigida: init movida para EEInit()
[*]Proteção null pointer em todas operações
[*]Memory leak corrigido: limpeza auto de timers
[/list]
MELHORIAS:
[list]
[*]Config auto-save após validação
[*]-70% redução criação DummyItem
[*]-40% redução operações string
[/list]
COMPATIBILIDADE: Obfuscation-safe • Compatível v2.0 • Sem quebras API
Steam blocked your message, I can't read it
Thanks for the update and fixes :) Radios are no longer being deleted. But it seems you forgot to add Discord webhook support. The variables aren't used anywhere except in the config declaration. But no worries, I finished implementing the webhook sending myself since you made the scripts readable