Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
from a realism standpoint, this is still quite insane
it would be great to be able to make it so knights deal a lot of damage but only 5% of it would be hard casualties, to better mimic their effect on a battlefield (easily routing people but here we still have each knight kill 50 levies each all while being alone on the battlefield, not the best historically plausible depiction of medieval battles imho)
perhaps buffing the toughness higher again to compensate, but that's just gonna make battles longer in the end
with 30 knight at 30 prowess with 400% knight effectiveness vs 6000 levies
"in a vacuum"
Vanilla : 2 rounds, 22 knights left
Modded : 5 rounds, 16 knights left
Also not sure how relevant knights are with just 15 damage per prowess