The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

340 ratings
Gruesome Death
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File Size
Posted
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1.350 MB
2 Jun @ 4:09pm
9 Jun @ 11:10am
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Gruesome Death

Description
This mod replaces the death animation, and adds gruesome new sounds too.

It should not me compatible with mods that already change the death animation and sounds, but it should work with modded characters.

A little bit of a backstory

The animation is a reference to a Reddit post, where someone made a continuation to tainted Isaac, with tainted forms going from A-Z, and made an animation where it goes through every form and rapidly decaying.

I then remade the animation using the concept of Isaac rapidly decaying and it got a little popular in the Modding of Isaac server, after a while i decided to make it into a mod for people to use.

I don't remember who made the original Reddit post but i hope this mod finds you, that would be funny i think.
68 Comments
Saloran 5 Sep @ 6:03pm 
This with Lego Yoda fall from map sound it's peak
HoneyVee  [author] 4 Sep @ 9:37am 
its not this, just checked, check your other mods
HoneyVee  [author] 4 Sep @ 9:33am 
uh let me check
Beefaroni 3 Sep @ 5:36pm 
I think i may have found a bug. When i killed a forgotten spawned via soul of the forgotten the death animation played then the game crashed.
HoneyVee  [author] 19 Aug @ 10:05am 
it does, the original post had tainted and tarnished and then kept going
tooonze2 19 Aug @ 12:38am 
i swear this animation contains the tarnished isaac sprite from epiphany :ccskull:
SephYr 5 Aug @ 12:25pm 
Oh ok, thank u for the detailed answer o:
HoneyVee  [author] 5 Aug @ 12:11pm 
and it changes all the animations for an entity, in this case its the general animation file for the player animations, so shooting, walking, jumping down a trapdoor, dying, etc
HoneyVee  [author] 5 Aug @ 12:10pm 
the thing is, mods that change animations change a file that has all the animations, so you cant change those without changing the entire file, thats what mods that alter animations do, and why they are incompatible, because they override eachother, the way they override would be by folder name, and mod name, so if the game reads them first, those are gonna be the only things being used