Stellaris

Stellaris

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Space Fauna Expansion & Advanced Ascensions
   
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6.693 MB
2 Jun @ 1:12pm
12 Jul @ 11:46pm
45 Change Notes ( view )
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Space Fauna Expansion & Advanced Ascensions

In 1 collection by Lyv
Lyv的太空兽群拓展 Space Fauna Expansions
2 items
Description
This mod adds three ascension perks and five new variants of space fauna to a civilization themed around animal companions.
- All prerequisite mods are optional, but I highly recommend using them to improve certain visual issues (such as ship overlapping).


If you find this mod helpful or enjoyable, a positive rating would be greatly appreciated. QwQ

Ravaging Swarm:
Originally posted by Lyv:
With unified mutation templates and behavioral directives, your spaceborne beasts will sweep across the stars like a living tide.
Unlocks repeatable technologies that grant 6 additional mutation slots, greatly enhancing biological fleet size, capture efficiency, and breeding power.
Abandons the use of regular ships and focuses entirely on space fauna.

Transcendent Biomorphs (Advanced Ascension):
Originally posted by Lyv:
Completely abandons artificial ships. Space fauna consume double naval capacity.
Elevates your beasts to a form beyond guidance—each pulse and cell a perfect answer to the limits of evolution.
Unlocks repeatable technologies for 28 more mutation slots and provides enhancements to range, evasion, armor, shielding, and regeneration.
Cloning costs increase drastically.

Celestial Behemoths (Advanced Ascension):

Originally posted by Lyv:
Recreate the ancient titans that once roamed the void. Declare the end of the age of steel, and the rise of life.
Unlocks juggernaut-class fauna: Crystal Core Entity, Space Amoeba Centenarians, Tiyanki Matriarch, Orbicutholoid, and Voidworms Rat King.
Each type of space fauna has its own unique mutation components.
To unlock them, you must construct a certain number of regular space fauna of the corresponding species.
This will also unlock unique mutations for their associated behemoths — advanced versions of the unique mutations used by regular space fauna.

The Tiyanki Matriarch is a resilient support unit whose Herdsong Chords provide aura effects similar to those of artificial juggernauts. Additionally, all of her weapons deal double damage to shields.
Note: each design can equip only one of these auras.


The Orbicutholoid excels at extreme-range bombardment, using its simulated planetary core organ to fire devastating particle beams. All of its weapons also gain +25% base damage.
Note: these weapons have very long charge and cooldown times, but prioritize targets in the following order: Colossal → Juggernaut → Titan or Bio-Titan → Battleships or Stingers, delivering one-time devastating strikes.


The crystalline core is exceptionally resilient, granting it resistance—or even immunity—to certain forms of attack. It can also temporarily split itself, creating nearly indestructible crystalline essences to assist in combat. Its radiant core and emitted radiation make it an almost universal priority target for enemies. (Taunt)



The Space Amoeba Centenarian is far more agile than other behemoths. All of its strike craft-type weapons benefit from 4× the normal count and launch efficiency.


The Voidworms Rat King is a grotesque symbiotic mass. Though slow and lacking in ranged capabilities, any ship foolish enough to approach it will be torn apart in an instant, and worse, the devoured matter is repurposed to mend its own flesh.


Additional Features:
Originally posted by Lyv:
• The Voidworm Troika (space dragon) can now be cloned directly, with greatly enhanced defenses.
Max Vivarium Cap increased to 800.
• The Domestication tradition now offers a significantly higher rare capture chance.
• Total of +34 mutation slots (40 in total).
• AI will only use this mod if it has Beast Master civics.
• Compatible with most mods that add new space fauna, though feature overlap may occur.

Localization:
Supports English and Simplified Chinese.
Russian translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3586020963
If you would like to contribute a translation in another language, feel free to comment.

Required Mod:
UI Overhaul Dynamic
(Optional) Without this mod, the ship design interface might look rather strange.

Recommended Add-on (Optional):
Space Fauna Components Expansion& Visual Tweaks (ASB Add-on)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492501693
Originally posted by Lyv:
Makes mutation weapons look more organic, and adds mini-cutholoid, crystal, and tiyanki strikecraft. More expansions planned.
CG fleet formation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2873057249&searchtext=CG
Originally posted by Lyv:
Increase the distance between ships, making it suitable for using fleets composed of colossal creatures.

Special thanks and inspiration from the following mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3364971102
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3364944208
71 Comments
GreyLilPlum 20 Oct @ 7:25pm 
Oh. My god. YES.
Lyv  [author] 15 Oct @ 8:58pm 
@superakk32299 Thanks a lot!
Lyv  [author] 1 Oct @ 3:36am 
@Spoopy (she/they) I'm not quite sure. I haven't played the game recently, but I guess there shouldn't be any problem.... If there are any issues with the new DLC, please let me know.
Spoopy (she/they) 30 Sep @ 4:23pm 
Just checking in, does this work with the new DLC/Update? Sorry for the common question.
diabolo_gab 21 Sep @ 3:08pm 
Could you add Sky Dragons to the list that would be awersome
Lyv  [author] 9 Sep @ 6:06am 
@qwertyuiop181813 鼠王的话,应该可能不能(
我把毒囊改成近距离妨害型光环+buff自己了(
qwertyuiop181813 8 Sep @ 10:34pm 
三头虫能不能孢子轰炸,我不在乎数值,我只是想强健AI😋
Lyv  [author] 18 Aug @ 7:18am 
@zero zero 可以等一波cns-1更新,里面有克隆利维坦(
zero zero 18 Aug @ 3:02am 
@摩耶刹那
利维坦之主mod里那些应该不算太空兽群。因为我的舰容直接被爆了:steamfacepalm: