Arma 3
40 ratings
Grid City
   
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Data Type: Composition
File Size
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690.530 KB
2 Jun @ 10:41am
1 Change Note ( view )

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Grid City

Description
Grid City is an editor built scalable composition for Arma, designed to streamline city-building with a symmetrical grid structure. It provides the perfect template to create industrial, residential, and commercial zones, letting you craft your ideal urban environment.

I have left out things like street lights, telphone wires so that you can use whichever ones match your missions setting to add parks or others stuff just delete the cobblestone and replace it with a grass ground texture which are available in the eden editor to some limited extent.

Obviously this is a template, you can replace the ruined structures with other structures i just created a rough war torn city scape to give you a basic idea of what can be achieved with a grid layout.

Designed to be used in the VR mission but if you have a flat enough terrain you will be able to add it to your mission ensure to toggle verticle mode if having difficulty placing correctly.
8 Comments
Condasoft  [author] 9 Jun @ 11:35am 
There is a redux version i have added which adds a bit of variation also the streets are lined up more accurately.
Brosieden (without skill) 9 Jun @ 11:17am 
griddy
Gooberstrike 8 Jun @ 8:00pm 
mayhaps you could call it a "griddy"
kiba3x 7 Jun @ 5:26am 
Limiting visibility to 500 m. is always the best option for dense urban areas.
Condasoft  [author] 5 Jun @ 1:05pm 
@freesoldja adding all these little extras in has an impact on performance from my testing buildings alone are heavy on performance. These are designed on just buildings in urban jungles, check out v2.
FreeSoldja 5 Jun @ 11:20am 
How silly, lol! Blocks don't have houses in their central area; they have yards, patios, sheds, etc.
Quarter 5 Jun @ 10:49am 
Fantastic idea, creating a template like this. Been wanting something akin to this to make my own city compositions for a while. Thanks bro
MADRAT 2 Jun @ 12:53pm 
very nice setting.