Stellaris

Stellaris

136 ratings
Upper Limits V4.0+
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File Size
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46.763 MB
2 Jun @ 8:28am
10 Jun @ 8:28am
6 Change Notes ( view )

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Upper Limits V4.0+

Description
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 1 text file from vanilla.
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect development to be very slow.

Contributors

Localization Translators :
AngelRedX3 (French - 27/3/2020)
Тупа ded inside (Russian - 28/3/2020)
TheEnder22 (Russian - 18/2/2023 & 9/6/2024)
KngPig (Braz-Por - 8/4/2020)

Optional Mods :
Chinese Localized Mod

If you would like to translate my mod, feel free to add me and message me about it.

I have been told that my grammar is not that great, that a lot of the descriptions in the mod could probably be written better.
If anyone is interested in improving them, can reach out to me.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.
68 Comments
cristobalripoll 2 Oct @ 1:47pm 
update please?
Ice_Queen_Kallen 25 Sep @ 10:56pm 
update when?
Starskel 23 Sep @ 10:39am 
+1 need update Ty !
AshaTking 23 Sep @ 12:21am 
Please Update I neeeed this mod :(
Guluere  [author] 18 Sep @ 6:51am 
And making them be produced from buildings causes it to become just another random resource that players needs a building for. The original most solid plan was a 1 use megastructure that turns star into star core by destroying said star and illunia from a black hole; destroying it in the process as well. But that became the most difficult to add, as it meant custom models, textures and players needing the dlc to build megastructures, so it will stay like this for a long time.
Guluere  [author] 18 Sep @ 6:46am 
Star Core hasn't found solid use, and its production method also feels a little lazy as its meant to be something that is difficult to obtain. Illunia has Illunia Lining which looks great, but its production is also basically the same as Star Core. I had originally wanted to make them be created from specific events, but that feels terrible as it meant its production was too chaotic and random.
Lord Orion 17 Sep @ 7:04pm 
I just found the star core reactor. Lol. Was using the auto built ships and it wasn't being added. Switched to manual designs.
Lord Orion 17 Sep @ 7:00pm 
What is the star core used for? I clicked out of the original window and am only realizing some game years later that idk what it is used for I have just been collecting it. Same for the other metal.
end3r_en3rgy 9 Aug @ 6:38am 
Damn good mod for adding some nice bonuses to your stellaris game i recommend this fully
Guluere  [author] 5 Aug @ 7:37am 
@Andromeda Around the time when they were being added, I became busy with collage assignments, and now I am working a full time job. While I will still come back to update the mod to the latest Stellaris version, I haven't found the motivation to adding things into the mod again. The localization of those buildings are in fact inside the mod even, with the names of the tech and buildings. With the 4.0 Stellaris version update, the way buildings are used have been changed, and I have been meaning to change them to do something different that fits the Stellaris structure.