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They are NPCs, and the way I programmed it makes that happen
I sent a friend request on discord!
The stab animation for the Marnite Bayonet is intentional. I wanted it to be more than a gun with contact damage
I have fixed the Crimsaber bug in my current test build
I am a little confused what you mean with the Wulfrum Mage weapon bugs
Frankly, if you want me as an actual beta-tester, I'd be so down eheh- My Discord is the same as my username here, if you're interested.
Right now, the Catalyst Mod (which I test for) is under a halt so the devs can work on other mods. HeartPlusUp for example is focusing on VCMM, and Juniper has massive tMod burnout.
As for the bugs I found, I have some ideas why.
Crimsaber may be using Golden Shower projectiles when it hits? Marnite Bayonet may have a stab animation since that's easier, but it might be better to just have a permanent hitbox while the weapon is out? The Wulfrum Mage weapons I'm unsure on, but it could just be the damage type isn't specified.
Soon! I want to drop one within the next week or so!
Thank you so much for bringing these to my attention! I really appreciate you going through, and trying to help me make my mod the best it can be!
I will get these all fixed in the next patch!
Marnite Bayonet stabs for some reason.
Crimsaber projectiles deal magic damage.
Wulfrum mage weapons (the orb sphere whatever) does melee damage.
Summons are SUPER buggy, can't despawn the DS summon at all.
Typos in Coralskin Foolfish (stirkes, spit a water)
Typo with Shattering Potion (... is disable)
I forgot to mention it in my previous comment, but I found two oversights. One is that items don't have the right research limit for Journey mode (potions and ammo namely only need 1, when it should be 20 and 99 respectively). The other is that Temporal Floe Sword should be a part of the Terrassomere tree, since it was before its removal.
I'll do more testing to see if things like item rarities, text, recipes and sell values are consistent. The mods I test for are at a halt right now, so this will be a fun side project for me.
That is a good idea! I'll see about adding those!
Mr. Small / Bird was an artist for the mod, he made the current desert scourge texture
Similar thing to the fabsol situation