HUMANKIND™

HUMANKIND™

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Advanced Ancient Naval Warfare
   
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304.134 KB
31 May @ 1:16am
5 Jun @ 10:16am
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Advanced Ancient Naval Warfare

Description
This small modification was created to add variety to naval battles in the Classical era and allow cities to be conquered with the assistance of ships. The modification adds:
- New ship "Bireme with archers" .
- A medium strength ship with a range of two hexes. This unit can't shoot through other units. The vessel must have a clear line of fire, like crossbowmen.
- New ship class "Vessel with throwing weapon" (Promotes into a medieval unit "Cog"). Added for "Bireme with archers" unit - A "ramming" skill.
- Adding additional attack power when the ship passes at least one hex (Available in the "Quadrireme" unit).
- Quadrieme unit requires copper now. - Pentekonter no longer promoted at Quadrireme.
- All naval units will only be promoted in the medieval era.
- Quadrireme and Pentrokonter get new attack animation.

Have fun!
9 Comments
Grathocke 2 Jun @ 10:10am 
@Hubtus I originally tried AANW after ENC, but it kicked me out of the mods screen. It loaded fine when I placed it before ENC.
Hubtus  [author] 2 Jun @ 9:49am 
@Grathocke ENC probably overwites my modifiaction changes in the technology "Expeditions", Maybe changing the order of the mods will fix the problem, but it may mess up something else in the ENC mod
Grathocke 2 Jun @ 8:44am 
@Hubtus I finally have a port so I can check it out. I can definitely build the Archery Bireme and it definitely doesn't show in the tech tree. Maybe this is a weird glitch because of ENC.
Hubtus  [author] 2 Jun @ 8:07am 
@Grathocke Thank you for checking this. If you don't see "archery Bireme" unit in the tech tree, it shouldn;'t be available in the game.
ArcaniteM 1 Jun @ 8:43pm 
Very cool idea
Grathocke 1 Jun @ 6:50pm 
@Hubtus It looks like they just don't show up in the tech tree, but they are available to build.
Grathocke 1 Jun @ 1:51pm 
@Hubtus I tried the mod. It will load when placed before ENC, but not after it. However, other than the Ancient Transport Galley there are none of the other ships, at least while looking at the tech tree. I'll let you know if any show up in the buildable units while I'm playing.
Hubtus  [author] 31 May @ 11:52pm 
Hi @Grathocke, I have never tried to combine two modifications that add new units. In my opinnion issues can exsist, becuase ENC adds a lof of new type of units and technologies. You should check technologies tree during the gameplay. If units will look normal, I think you shouldn't have problems.
Grathocke 31 May @ 9:40am 
@Hubtus Is this compatible with ENC?