Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Arknights]: Myrtle and Sussurro
   
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171.187 MB
30 May @ 11:56am
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[Arknights]: Myrtle and Sussurro

In 1 collection by 糸七
糸七的明日方舟mod
17 items
Description

Once again, I've made another Arknights mod! If you like it, please give it a like, I beg you, meow~
This time, I've added Myrtle's unit model, though the animations are a bit lacking. It would be great if some expert could help me make them, meow~

If you find any bugs or have suggestions for improvement, feel free to leave a comment, meow~


Civilization: Myrtle


Civilization Ability: Please Take Care of It Today Too
Cannot declare Surprise Wars nor be targeted by them. War Weariness -100%. All Districts and Wonders (even uncompleted) provide +1 Amenity. For every 2 points of Amenities a city has, gain +10% to all yields. Starts with the unique Great Person, Peach General.
Unique Building: Great General's Manor
Replaces Barracks. +2 Production. +50% Production towards training Melee, Anti-Cavalry, and Ranged units in this city. Immediately receive one random unit of the current era upon completion. Grants the Great Person Peach General upon first construction. +10 Strategic Resource Stockpile. +3 Great General points per turn.
Unique Unit: Peach General
Military units within 3 tiles gain +10 Combat Strength and +1 Movement. Heals +30 HP when Fortified. When activated: All cities gain +3 Amenities, and the Capital receives the Civilian unit Myrtle.


Leader: Myrtle


Leader Ability: Little Apple
At the end of the turn, if a city has no Production task, it yields 2 additional Science, Culture, and Gold, and +2 Great General points. When a Great General retires, receive a Civilian unit Myrtle in the Capital.
Unique Unit: Myrtle
Civilian unit. When in a City Center, that city gains +30% Science, Culture, and Food. +10 City Defense Strength.
Civilization: Sussurro


Civilization Ability: Minimally Invasive Treatment
Units also gain 20% of the Science and Culture value when healing HP. Units heal to full HP after Fortifying for 1 turn in friendly territory. City Amenities are automatically raised to 6 if below 6.
Unique Building: Palermo Municipal Medical Academy
Replaces University. +4 Science, +1 Housing. After unlocking Sanitation, provides an additional +4 Science. Campus provides Food equal to its adjacency bonus. Aid Stations within 6 tiles provide +1 Science (stacking). +2 Great Scientist points per turn.


Leader: Sussurro


Leader Ability: Deep Treatment
When a non-starting military unit dies for the first time, it revives in the Capital at the end of the turn (considered at +100 HP). When a unit heals within 3 tiles of a city, the city accumulates Healing. At 100 Healing, the city gains +1% Science and +1% Production.
Unique Improvement: Aid Station
Must be built on a tile bordering another civilization. +1 Culture. Units that move onto the Aid Station heal to full HP immediately. +1 Culture for each adjacent District or River. +1 Culture and +1 Faith for each adjacent Aid Station. +1 Science for each adjacent Campus. After unlocking Flight, provides Tourism equal to its Culture yield.


Assets and information sourced from Arknights Wiki.
Credits:
Myrtle Summer Flora FA062 Model: Asumiuuu
Contact me for removal if necessary.
Special Thanks: The experts in modding group 711403691, and tutorials by H and Maple. SummerCoolCoolCool's modeling tutorial. Future Updates: Continue creating mods for other Operators. Improve Myrtle's model.
7 Comments
purple guy 4 Jun @ 12:32pm 
Not a base game mod. If you came because of that tag - leave.
安庆Anqing 1 Jun @ 8:35am 
那我也来鼓励一下吧,哈基猫:steamthumbsup:
1802646926 1 Jun @ 5:08am 
评论区评论“哈基猫”鼓励作者!:steamthumbsup:
念夏 1 Jun @ 4:00am 
这个小苹果感觉很有意思诶
仓敷琉璃 30 May @ 12:13pm 
做的很棒:mlrem3::steamthumbsup:
蓬莱旅人 30 May @ 12:01pm 
发言为什么被屏蔽,怎么不找找自己的问题:Yuyuko:
安庆Anqing 30 May @ 11:58am 
喵喵喵喵喵