Rivals of Aether

Rivals of Aether

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Wapeach
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29 May @ 12:04pm
6 Aug @ 6:13am
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Wapeach

In 1 collection by The Great G.B.A
Rivals of the Crib
41 items
Description
"A Forgotten Royal Returns!"
WAHAHAHAHAHAHAHAHA~!!!

This is no average fairytale princess, boys and girls...

Spoilt, sharp-tongued, a self-proclaimed princess of havoc... Wapeach stomps into the battlefield with a big crown full of ego and an arsenal that’s anything but elegant! Armed with explosive toys, a chomping pet and moves that scream “LOOK AT ME!”, she plays dirty, hits hard and always does it in style.

Get ready for this forgotten princess to take centre stage here in the crazy workshop landscape!

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Moveset Summary:
Neutral Special: Royal Armoury
Wapeach lobs a rotating arsenal of bombs in sequence, because why settle for one kind of chaos~?
Scorch Bomb: A weak, fast-fuse explosive that detonates instantly on contact with the ground. Great for quick pokes and pressure.
Lingerblossom: A slow-arcing bomb that slides along the ground before exploding. Perfect for stage control and trap setups.
Ruin Bomb: Heavy, slow, and dangerous. Bounces before going boom, and if it hits, it hurts!
Each throw cycles the next bomb in order. So, either keep track or let the madness fly.

Side Special: Bullet Bill Hammer
Wapeach revs up and unleashes a chargeable hammer bash powered by pure spite (and maybe a little Bullet Bill tech).
• She can cancel or dodge out mid-charge, saving progress unless she's interrupted.
No Charge: Short range and weak. Why even bother?
Mid Charge: Fast, decent range, good for pressure!
Full Charge: Wapeach gains soft armour and rockets even further forward!
Each ending in a dramatic slam that launches her skyward for any follow-up of your choosing.

Side Special (AIR): Diva Elbow
In the air, Wapeach ditches the hammer and goes full Wario-mode, slamming her elbow in a rising, diagonal arc.

Down Special: Pocket Chomp
Wapeach calls in her loyal pet Chain Chomp to lunge forward with a vicious snap in whatever direction she’s facing. But the real fun starts when she interacts with it, tossing a bomb or smacking it with her hammer ignites the Chomp, sending it into a fiery rage. While burning, it lunges with increased aggression and pulls enemies inward with its searing bite, setting up brutal follow-ups or sheer panic.

Up Special: Diva Cyclone
Launching herself into the air with sheer force, Wapeach spins like a whirlwind of heels and attitude, striking multiple times before finishing with a dramatic, high-impact blow.

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Wapeach contains support for:
• Abyss Runes (partially)
• Muno smartphone
• Trummel & Alto Codex 2.0
• Pit's Palutena Guidance/Codex
• Minecraft Steve (Muno)
• Hikaru title
• Boxing Ring Stage
• MT Dedede Stage
• Miiverse Stage
• Last Resort Stage
• Soulbound Conflict Stage
• Wily Castle Stage
• Nintendo Wii Stage
• Henry Stickmin Fail Text
• PAC-MAN (Teckpack)
• Solid Snake Interrogations
• Kirby Fighters Buddy
• Dialogue Buddy!
• Kirby Copy Powers (TCG version)
• Chao Buddy (Bar-Kun)
• The Knight Dream Nail Dialogue (Reiga)
• Victory Quotes

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Credits:
Hyuponia's CSS Template.[pastebin.com]
• DonGT CSS coding base for the menu.
• Sprites made by TheGreatGBA WAHAHAHAHAHA!!!

Victory Jingle(s):
• Victory Fanfare - WarioWare, Inc.: Mega Party Game$!
• Boss Defeated - Antonblast

And you! Well...

Watching people react to the April Fool’s Assist version of Wapeach was hilarious, yeah. Most didn’t realise I always planned to make her a full character. Some of you really need to chill.[holycrap.webcomic.ws]

I held off on her moveset at first because I wanted to see how the Mario fandom would shape her. If I hadn’t waited, this Wapeach would’ve turned out very different.

Anyways…

Wapeach is the property of Nintendo and Fumihide Aoki, and I have no affiliation with them. As of my knowledge, Wapeach is not officially 'recognised' as a character by Nintendo. Nevertheless, this is merely a fan project based on an existing IP with which I have no affiliation.

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Rivals Of the Crib Discord:
https://discord.gg/Y8vEz7rev2

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31 Comments
SQUID DOG 2 Sep @ 11:24am 
bro now its no rival of the ather this is on rivals of the gooners 64 xd what next marketable lythero plushe?
Dr. Mario 6 Aug @ 4:15pm 
Thank you very much, quickest workshop dev fix I've ever seen. I will be watching your career with great interest..
PixelatedMax 6 Aug @ 3:56pm 
Brilliantly done. I like that you made a new rune to make it like pre-nerf chomp. Smart move!
The Great G.B.A  [author] 6 Aug @ 6:19am 
There, it is done. :VSnake:
PixelatedMax 5 Aug @ 8:11pm 
I should also note that I don't think any of the interactivity should be removed from it. I love getting to turn it to fire and move it at will. I don't want any of the fun parts to be remove, just a bit of counter play is all. Thanks!
PixelatedMax 5 Aug @ 8:04pm 
Hey, great character! She's so much fun to play as. But I have one request, please nerf that down special.

She's fun and pretty well balanced overall. But the Chain Chomp gives so much stage control and there are essentially zero options to counter it. Parry I think would be good in theory. But there's no animation that indicates the chomp will jump, so it's near impossible to tell when it'll come at you. There's also a whole character trying to attack you at the same time.

I think the move is a lot of fun and I want it to be useful. I just want some way to counter it. Like if you could destroy the orb as it comes out. Or if you could do damage to the chomp and destroy it. Or if you could even just knock it back. Or if it didn't have a constant hitbox. Right now it's no risk extremely high reward.

Any combination of the changes would be nice. I just want some way to counter it. But otherwise this character is so well made! Keep it up.
Dr. Mario 5 Aug @ 7:59pm 
I love this character but I would like to suggest nerfing the chain chomp move in some way. It feels oppressive to fight against and gives her so much stage control, only being able to counter the chomp isn't enough I feel. I think letting players smack it away with moves would be the best fix, you could even give it hp and let it get destroyed after a few hits. If there are other ways to make it feel less oppressive that would be fine as well, and, overall, I think this is a great character that I will be playing a lot of (and hoping for a down b nerf) Thanks!
The Great G.B.A  [author] 8 Jun @ 7:18am 
I think I've sorted the parry problem, but we'll see.

And hey, don't worry about that. I'd rather get something like this than nothing at all.
Quiet Ketsueki 8 Jun @ 5:02am 
I feel there's a disconnect on what I mean with the parry part. Say that there's a stage with 3 levels on it.

Maypul's plant is on the top platform while the players are fighting on the bottom, no one's on the center platform. Zetterburn does his side special and Kragg parries it. Maypul's plant ends up in parry stun despite the fact that no one is around to trigger it and it hasn't attacked in the first place.

That's what I'm experiencing when playing with a friend (remote play/local play) in team battles when using her, and I don't get why it's a thing.

As for the rune, I guess I didn't feel too much of a difference with it vs without it? Because when I noticed that it didn't mean something like "3 hits in one charge", my next guess was that it affected wind up/end lag, but I couldn't tell too much even while spamming it. It's very likely this one could just be me though and I don't want to have you stressing over one random dude's claims on an otherwise well made character.
The Great G.B.A  [author] 8 Jun @ 2:44am 
Yeah, when Maypul's plant attacks a player's parry, it goes into it's own stun state.

Are you sure? Because that rune has a quicker startup and less endlag, but it's weaker. Making it spamable in rune play.

Really? It seems to be working fine on my end, and I haven't heard anyone else mention any issues with that. There are two sound cues, one for the mid-charge and one for the full charge. If this is still a problem, I'll add a charge bar that appears underneath Wapeach in a later patch, either in training or normal play.