Arma 3
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Hunt: Co-operative Skirmish - Byrstrica
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
346.250 KB
26 May @ 4:03pm
2 Jul @ 2:08am
2 Change Notes ( view )

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Hunt: Co-operative Skirmish - Byrstrica

In 1 collection by Geraint
Hunt: Co-operative Skirmish Collection
9 items
Description
Hunt: Co-operative Skirmish

Map: Byrstrica (included in the 'CUP Terrains - Maps' mod)

____________________

Overview

These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay

- No DLC required.
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS and Apex content support.


Procedural Elements

- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following


- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
3 Comments
Doc Kevorkian 19 Sep @ 5:19pm 
Thanks, Geraint, you're a hero of Arma 3!
Geraint  [author] 24 Aug @ 3:45pm 
I didn't include it as I never thought it necessary - always had a runtime of around 1h, which is quite short in perspective. However, you're not the only one who's requested it so I'll happily put it in an update soon. Keep an eye out!
Doc Kevorkian 23 Aug @ 8:10pm 
This is a magnificent scenario, the best single-player Arma3 I've ever played. But it would be perfect if if I could only save my game as I play it. The scenario is too difficult to play in one sitting, but if I quit, like if I need to go to bed or eat lunch, I lose all my gains, and have to start from scratch again. I never get to "win" or "lose' the scenario. Why would you not include a "save game" in a scenario where all the players are on the same side?