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1. On birth the child stats depend on the parents stats in percent of the max possible stats. In case of this mod it is around 0,002%.
2. maybe the mechanic for inheritance falls back on the old max stats (100 per skill) and multiplys these with the 0,002%
i wrote a small effect on birth wich gives the child at least some random stats:
File can be added in the steam library folder:
... \steamapps\workshop\content\1158310\3488036947\common\on_action
File Name (for example): keybee_on_birth.txt
File content:
on_birth_child = {
on_actions = {
keybee_on_birth
}
}
keybee_on_birth = {
trigger = {
exists = scope:child
}
effect = {
add_diplomacy_skill = { 0 10 }
add_stewardship_skill = { 0 10 }
add_martial_skill = { 0 10 }
add_intrigue_skill = { 0 10 }
add_learning_skill = { 0 10 }
add_prowess_skill = { 0 5 }
}
}
maybe it'll do the trick