Crusader Kings III

Crusader Kings III

102 ratings
Character Skills Uncapped
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894.947 KB
26 May @ 4:14am
7 Jun @ 4:36am
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Character Skills Uncapped

Description
This mod simply uncaps character attributes. It does not balance effects, it simply makes it possible to gain attribute points over 100.


This mod should be compatible with all major total conversions.

Update
- Update Version Number
49 Comments
Kebabtschi 4 Aug @ 1:02am 
The problem @Baron describes sems to be birth-game mechanic related. I think it is something like this:

1. On birth the child stats depend on the parents stats in percent of the max possible stats. In case of this mod it is around 0,002%.
2. maybe the mechanic for inheritance falls back on the old max stats (100 per skill) and multiplys these with the 0,002%

i wrote a small effect on birth wich gives the child at least some random stats:

File can be added in the steam library folder:
... \steamapps\workshop\content\1158310\3488036947\common\on_action

File Name (for example): keybee_on_birth.txt

File content:
on_birth_child = {
on_actions = {
keybee_on_birth
}
}

keybee_on_birth = {
trigger = {
exists = scope:child
}
effect = {
add_diplomacy_skill = { 0 10 }
add_stewardship_skill = { 0 10 }
add_martial_skill = { 0 10 }
add_intrigue_skill = { 0 10 }
add_learning_skill = { 0 10 }
add_prowess_skill = { 0 5 }
}
}
Baron 27 Jun @ 7:42pm 
Mod stops children from getting their own natural skills
hamletsdead 26 Jun @ 4:49pm 
Does this affect muscularity based on prowess? My dude has 100 prowess and is still skinny as a prepubescent kid. Had to manually increase muscularity in barbershop with the CBO slider in-game.
MayFly 16 Jun @ 5:59am 
Case solved—it's an issue with the game's base files itself; the problem occurs even without any mods enabled.
Zarathustra  [author] 16 Jun @ 5:26am 
This mod does not change anything related to those rankings @Mayfly It is something else on your mod list.
MayFly 16 Jun @ 5:06am 
Using this mod will cause the court rankings to duplicate multiple times—2-3 repetitions at the start and up to thousands of repetitions later. (Translated using translation software)
Zarathustra  [author] 10 Jun @ 10:49am 
There is something screwy with character attributes from parents if you change the defines. This uncaps the attributes, but I suspect something in the engine doesn't like trying to generate character stats for children in response.
Xherdos 10 Jun @ 10:35am 
Wait so it's this mod who causes the 0 stats characters to spawn?
天漢烈王 10 Jun @ 3:38am 
same question all are 0 0 0 0 0 0
Чиназес 8 Jun @ 6:16am 
have u tried copying the base game file and instead of just adding max skill cap defs, try just editing the base game file's defs of max skill cap?
maybe it'll do the trick