Scrap Mechanic

Scrap Mechanic

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Raw Wilderness
   
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54.874 MB
22 May @ 3:55pm
24 Aug @ 2:58pm
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Raw Wilderness

Description
Raw Wilderness is a truly randomly generating near tileless worlds. There are no structures as beacons, no roads to guide you on, and no warehouses to raid. At least you can enjoy nature here.

* The logbook has been replaced with the personal crafting system. - Its original purpose were to craft anything from any crafting sources from the original survival game of Scrap Mechanic that doesn't exist in Raw Wilderness. Compared to the original crafting recipes, only the crafting time for all items have been extended.
* The Hideout Trader is replaced with Trader Bots. Spud guns are easy to get, by the way. The packing station doesn't exist, so crates are replaced by their golden variant of fruit or veggie. Warehouse Keycards are useful here.

Raw wilderness has a natural spawning system. Every night, those evil bots will spawn, with the surface being the safest. Every day, you can catch a break for the entire duration. There's a 25% spawn rate increase per non-host player in the game, then from that total, there's a 25% increase per players on a seat

Crates are common here, but smash them with delicacy, because they won't respawn, ever! The green crates are guaranteed to drop a fruit or veggie.

Farming will be way less riskier, so you can no longer have to worry about those pesky raiders. It may be best to stay far away from your farming spot at night, though.

Commands:
Anything that starts with "/h_" are Host only commands:
  • /h_cheats <boolean> - Enable or disable cheats, Once enabled, players that joins will be warned that cheats are on. It would warn all players if cheats are on record when joined.
  • /h_dev - Enable Cheats, your godmode, and creative inventory
  • /h_mp_pvp <boolean> - Enable or Disable PvP. While enabled, it hides all enemy nametags.
  • /h_mp_teams_max <integer> - You can have 0 teams, basically FFA at this point, or 1 team, up to 4 teams
  • /h_mp_team_change <boolean> - Enable or Disable team changing.
  • /h_mp_teams_shuffle - Shuffling should set ALL players in random teams, and will even the teams.
  • /h_mp_friendly_fire <boolean> - Enable or Disable friendly fire against teammates while PvP is on.
  • /h_pdb_list <integer:page> - list all players in the player database.
  • /h_pdb_ban <player>, <boolean> - Set someone banned, once banned, they cannot be unbanned until cheats are in record.
  • /h_pdb_operator <player>, <boolean> - Set someone as an operator
  • /h_pdb_inspect <player> - inspects a player's inventory. In a legit world, you cannot take anything out of their inventory until cheats are on or banned by you.
  • /h_ungod_all - Disable god and fly mode from ALL players.
Anything with "/modifier_" are host commands, but they have conditions to be usable. They provide extra challenges to your game and they're all are in connection with /c_gamerule.
  • /modifier_armorbots - DAY - While enabled, All bots will be immune to default melee and default projectiles. You'll need an enchantment card to damage them. Every bots you kill will earn you 4 times enchantment points.
  • /modifier_hardmode - DAY - Enhances the difficulty. While enabled, Easy = Hard and Normal = Expert
  • /modifier_hardbots - DAY - While enabled, it's guaranteed to naturally spawn of hard variants of enemy robots. Note: If anyone's Challenge card gets upgraded to level 4 or greater, They'll spawn in a very reduced rate while this modifier is disabled.
  • /modifier_hunted - DAY - While enabled, all robots are always aware of the nearest player's position
  • /modifier_nightmare - NIGHT - While enabled, Anything usually spawns at night will always spawn at day as well. It will always be "night" for "DAY" conditions
  • /modifiers_enable_all - NONE - Enables ALL modifiers unconditionally.
Anything with "/c_" are Cheat commands once cheats are enabled:
  • /c_card <type>, <id>, <level> - Give yourself an enchantment card
  • /c_currency <action>, <value> - Give yourself enchantment Currency
  • /c_fly <boolean> - Enable or Disable YOUR fly mode and become immune to collision damage
  • /c_god <boolean> - Enable or Disable YOUR god mode
  • /c_gamerule <name>, <boolean> - Enable or Disable a game rule.
  • /c_heal - Heal yourself.
  • /c_spawn_traderbot - Spawns in a Trader Bot.
  • /c_spawn_unit [type] - Spawns in a unit of desired type
  • /c_kill_traderbots - Kills ALL Trader bots
  • /c_kill_units - Kills all units but the Trader bot
Other commands:
  • /mp_teams <integer> - You can change teams there in a few conditions; that Teams are enabled and team changing are allowed.
  • /surface - You can only teleport to surface just in case if you're below the surface.
  • /donate - Donate your currency to other players.
Popular Discussions View All (4)
2
6 Oct @ 5:16pm
PINNED: Any Feedback for Raw Wilderness while it's on open Beta?
TheGoldNinja101
0
31 Jul @ 12:24pm
PINNED: Let's discuss about those Hard bots
TheGoldNinja101
81 Comments
TheGoldNinja101  [author] 5 Oct @ 2:39pm 
Okay, but I'll have to experiment on that on my "Mod Utility Tools" first.
Tman 5 Oct @ 2:37pm 
if you want to make sure it works correctly try it with some of 00Fant's blocks and parts mods since i know for a fact those have recipes
Tman 5 Oct @ 2:28pm 
and add

dofile("CrafterInjector.lua")
dofile("RecipeLoader.lua")

to the survivalgame.lua
Tman 5 Oct @ 2:26pm 
mainly the crafterinjector and recipeloader in the scripts folder. you would also need to add the mod database as a required item.
Tman 5 Oct @ 2:22pm 
there is a custom game called modded craftbot recipes that uses the mod database to call recipes of other mods into the craftbot. you can take a look at that custom game for reference I managed to get it working with only copying over a couple files.
TheGoldNinja101  [author] 5 Oct @ 12:59pm 
@Tman - I don't have knowledge or vanilla availability on how to add Custom Recipes. To be honest, I'd rather have code available from Scrap Mechanic Lua API References [scrapmechanic.com] to do so.

@Sage Red - Sounds like a you problem. /modifiers_enable_all are for those who are prepared for every single modifier. There's a golden rule, "Take things slow", even if you like taking risks in video games, What you did is to is to enable ALL modifiers without knowing what every single modifier would do and which strategies to counter those modifiers. There should signs in one of the /modifier commands that makes you feel "I don't want to use /modifiers_enable_all". The reason why there are invincible bots because of /modifier_armorbots. They're not truly invincible, as you'd need something to damage them, like you needed something to damage Farmbots with melee.
Tman 5 Oct @ 12:47pm 
could we also get a 256x256 tile version or if that is too laggy a 128x128 version. the 64x64 is a bit too small especially when it decides to have 3/4ths of it be water.
"_" 5 Oct @ 7:58am 
pls add modded recipes pls add it's the biggest issue on this custom game!
Tman 4 Oct @ 5:42pm 
Can you please add modded craftbot recipes to this
Sage Red 4 Oct @ 3:02pm 
Whatever you do, don't execute the /modifiers_enable_all command. Grave mistake. You will never be able to undo it and you will be constantly be at war with invincible robots that die at nothing except crushing.