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I actually DO LOVE this mod! <3
However I also noticed some minor drawbacks, as well did some people below in the comment section. These minor details might be improved and corrected to achieve prime horror experience!
1) Change "JOCKEY!" call out sounds for survivors when they see Howler with: "-Ruuuun!" - "Oh shit!" - "God.. damn it! RUUUN!" or even replace it with survivor screams to show that they actually terrified!
For example: Rochelle have a voice line "This is not happening... this is not happening..." which perfectly describes situation, in which survivors could possibly face The Howler;
2) Replace default Jockey's *BACTERIA MUSIC* - let's say with OST "FADE" from game "OMORI".
Imho it's very fitting for Howler's spooky vibe and appearance;
3) I'm not too sure how difficult it would be to implement this in the game, but programm BOT teammates to AVOID Howler and PREVENT THEM FROM SHOOTING at it. Bots just keep waste their weapon store on this shit...
This is it for now. But it would be a pleasure for players (especially for me ngl XD) to see you add these imorovements for Howler. Peace!
The only complaint I have now is that during day campaigns it feels somewhat empty with the Jockey not appearing, and it'd be cool if we could have them swap when it goes from day to night.
I give it an honest 8.9/10.
- there's a music cue when it spawns.
- its very loud and easy to tell where its coming from.
- when bots see it, they shoot it constantly so you know when it's there.
- just burn it as soon as you know where it is and move back as much as you can.
- nightmare isn't really intended to be played with bots anyway. its playable with them, but they don't know how to avoid it. much like how in vanilla they don't avoid tanks once someone goes down. so just move back, they'll follow you.
- it might not even spawn at all.
this is far from the hardest part of nightmare you guys. you just gotta not rage quit after meeting it for the first time.