Call of Juarez: Bound in Blood

Call of Juarez: Bound in Blood

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BRING BACK MULTIPLAYER SERVER LIST - Tutorial (STEAM / GOG)
By Jacob and 1 collaborators
In this tutorial I will show you how to bring back the servers, without typing additional commands on launch options of the game, and just like in old times - see the server in the server list

ModDB guide: https://www.moddb.com/mods/server-list-fix-mod
   
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Tutorial (STEAM / GOG)

We finally did it! Thanks to the user mx98919 on Discord and his new mod, he managed to bring back working server list. Now when accessing lan, you'll see servers without typing additional commands on launch options / or using any other external software like GameRanger or Radmin VPN

Tutorial:

  • Download the GameServerListMod from ModDB (if link is broken, then go to the YouTube video and check the description)
  • Extract it
  • Copy the files to the main Call of Juarez: Bound in Blood game folder
  • Launch the game

How it works:

  • mx98919 modified the game files (engine_x86.dll) and added additional ones such as serverlist.dll and .toml file to succesfully display the server list in game on the LAN option. These are great news because now players outside Game Ranger or Steam players will have much more easier access!

Thanks for reading, and happy multiplayer! :)
Make your own server visible for other players
ModDB full guide: https://www.moddb.com/mods/server-list-fix-mod/news/server-list-fix-mod-new-updates-videos (scroll down)

Host your own server and make it appear on the LAN server list via Playit.gg

You can succesfully host your own server via Playit.gg - you don't even need to port forward. You need few things - server list mod (of course) and also a dedicated server dll patcher, that will allow you to display the server on the server list

Dedicated Server Patcher (avilable to Download on the guide's article)

Dedicated Server Mod (avilable to Download on the guide's article)

Installation is as follows:

  • Install Dedicated Server and set it up in Call of Juarez - Bound in Blood Dedicated Server\CoJ2 DedicatedServerSettings.ini file and edit these things in the ini:

ServerName("SERVER NAME")
ServerPassword("")
ServerPort(16000)
InternetServer(0) (with 1 you will not see your server, because it was for the "Internet" option not LAN option, and as you know Techland internet servers are offline since 2014

PlayersToStart(1) (you can do 2,3,4 however you like)

PublicSlots(15) (max is 15)

BountyLimit("deathmatch",500)
TimeLimit("deathmatch",900)

BountyLimit("teamdeathmatch",500)
TimeLimit("teamdeathmatch",900)

BountyLimit("wanted",500)
TimeLimit("wanted",900)

PointsLimit("teamwanted",500)
TimeLimit("teamwanted",1200)

FriendlyFire(0) (or 1 if you want to have friendly fire)

Map("MAPNAME", "historical") (map name from Data.0 pak / MapsNet and gamemodes: Historical - Wild West Legends, Team Wanted - Possee, Team Deathmatch - Manhunt, Wanted, Deathmatch - Shootout) - you can add more maps like this

  • You can also edit server admins in ServerAdmins.ini file:

!Admin(s, s, i)

// Admin( sUserName, sPassword, iRights )
// iRights:
// 0 - standard
// 1 - full
// for example:
// Admin( "nick", "pass", 0 )

Admin( "LOGIN", "password", 1 )

And then if you are inside the server, type /adminlogin (LOGIN and PASSWORD) to log in and you will be able to use commands like /mapnext or /kick /ban

  • If you done setting that up, download PlayItGG[playit.gg] and register on their website too (if link is not available, go to ModDB article)
  • Follow their instructions to set up a tunnel afterwards - forward the port 16000

  • Then add your tunnel and change the following:

  • Update it and start your tunnel. You will also have your ip and port address ready for you (do not copy the letter address and port, only copy the number ip and port)

  • Also make sure the playit.gg client is running in the background, needs to look like this - otherwise its not going to be port forwarding the server

  • Extract the DedicatedServerMod and copy the engine_x86_ds.dll to your Dedicated Server installation folder replacing the old engine_x86_ds.dll file (patch your dedicated server to be able to show up on the LAN serverlist
  • Add your server IP and port from playit.gg to your serverlist.toml file under known servers line

  • Launch the game FIRST and then launch the server (sometimes server will randomly crash so check twice if its running the server .cmd if crashed - run it again till it stays open). Server needs to be open like this

  • See if your server is visible on server list and send the serverlist.toml file to your friends or to me in private msg to update the serverlist download. For the test I will launch my Alfredo Custom Maps Server ran via playit.gg to show you that it is indeed working

And that's it folks! If you will manage to succesfully test the server with friends without Radmin or GameRanger, then send me the private msg with the server's ip or updated serverlist.toml file, and i'll be sure to replace it! I recommend however making servers on a VPS (like linux or windows server) and port forwarding there, for better ping and optimization.